- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
107 lines
3.6 KiB
C#
107 lines
3.6 KiB
C#
//Microsoft .NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Reflection;
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namespace MudEngine.FileSystem
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{
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/// <summary>
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/// Handles saving and loading of engine objects
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/// </summary>
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public static class FileManager
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{
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public enum OutputFormats
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{
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XML = 0,
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}
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/// <summary>
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/// The filetype that the MUDs files will be saved as
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/// </summary>
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public static OutputFormats FileType
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{
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get;
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set;
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}
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/// <summary>
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/// Writes content out to a file.
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="name"></param>
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/// <param name="value"></param>
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public static void WriteLine(String filename, String value, String name)
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{
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if (!File.Exists(filename))
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{
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FileStream s = File.Create(filename);
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s.Close();
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}
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using (StreamWriter sw = File.AppendText(filename))
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(name);
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sb.Append("=");
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sb.Append(value);
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sw.WriteLine(sb.ToString());
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sw.Close();
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}
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}
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public static String GetData(String filename, String name)
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{
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foreach (String line in File.ReadAllLines(filename))
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{
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//Ignore comments
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if (line.StartsWith(";"))
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continue;
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if (line.StartsWith(name))
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return line.Substring(name.Length + 1); //Accounts for name=value;
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}
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return "No data Found.";
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}
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/// <summary>
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/// Returns the complete path to the specified data's save folder.
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/// </summary>
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/// <param name="DataType"></param>
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/// <returns></returns>
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public static String GetDataPath(SaveDataTypes DataType)
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{
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String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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String assemblyName = System.IO.Path.GetFileName(assemblyPath);
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String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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if (DataType == SaveDataTypes.Root)
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return installBase;
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else
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return System.IO.Path.Combine(installBase, DataType.ToString());
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}
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public static String GetDataPath(String Realm, String Zone)
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{
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String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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String assemblyName = System.IO.Path.GetFileName(assemblyPath);
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String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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String realmsPath = System.IO.Path.Combine(installBase, "Realms");
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String requestRealm = Path.Combine(installBase, Realm);
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String requestedRealmZones = Path.Combine(installBase, "Zones");
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String requestedZone = Path.Combine(installBase, Zone);
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return requestedZone;
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}
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public static String GetDataPath(String Realm, String Zone, String Room)
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{
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return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room);
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}
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//TODO Write CopyDirectory method.
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}
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}
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