- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects;
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using MudEngine.FileSystem;
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namespace MudEngine.Commands
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{
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public class CommandWalk : IGameCommand
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{
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public String Name { get; set; }
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public Boolean Override { get; set; }
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public CommandResults Execute(String command, BaseCharacter player)
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{
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String[] words = command.Split(' ');
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List<String> directions = new List<String>();
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if (words.Length == 1)
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return new CommandResults("No direction supplied");
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else
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{
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foreach (Door door in player.CurrentRoom.Doorways)
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{
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if (door.TravelDirection == TravelDirections.GetTravelDirectionValue(words[1]))
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{
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//Move the player into their new room
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player.Move(door.TravelDirection);
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player.CommandSystem.ExecuteCommand("Look", player);
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if (player.ActiveGame.AutoSave)
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player.Save(player.Filename);
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return null;
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}
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}
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}
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player.Send("Unable to travel in that direction.");
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return null;
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}
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}
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}
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