muddesigner/MudEngine/Commands/CommandSaveWorld.cs
Scionwest_cp a52ccf8da9 MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
2010-08-14 00:20:43 -07:00

30 lines
786 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using MudEngine.FileSystem;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.Commands;
using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
public class CommandSaveWorld : IGameCommand
{
public Boolean Override { get; set; }
public String Name { get; set; }
public CommandResults Execute(String command, BaseCharacter player)
{
if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM))
{
player.ActiveGame.Save();
}
return new CommandResults();
}
}
}