muddesigner/MudEngine/Commands/CommandRestart.cs
Scionwest_cp a52ccf8da9 MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
2010-08-14 00:20:43 -07:00

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1.9 KiB
C#

//Microsoft.NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
//MUD Engine
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
class CommandRestart : IGameCommand
{
public String Name { get; set; }
public Boolean Override { get; set; }
public CommandResults Execute(String command, BaseCharacter player)
{
if (player.Role == SecurityRoles.Admin)
{
String path = player.ActiveGame.DataPaths.Players;
for (Int32 i = 0; i < player.ActiveGame.PlayerCollection.Length; i++)
{
String filename = Path.Combine(path, player.ActiveGame.PlayerCollection[i].Filename);
player.ActiveGame.PlayerCollection[i].Save(filename);
}
//player.ActiveGame.Server.EndServer(); //-Handled in Game.Shutdown() below.
player.ActiveGame.Shutdown();
player.ActiveGame.Start();
/* Game.Start() calls this, do we need a reference to the playercollection?
* They should be unloaded anyway and re-loaded during game.start to force a clean restart of all objects.
player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.PlayerCollection);
*/
Console.WriteLine("Server Restart Completed.");
//This is never printed as CommandResults is no longer outputted to the player console, player.Send is used
return new CommandResults("Server Restarted.");
}
return new CommandResults("Access Denied.");
}
}
}