- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
51 lines
No EOL
1.9 KiB
C#
51 lines
No EOL
1.9 KiB
C#
//Microsoft.NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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//MUD Engine
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects;
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using MudEngine.FileSystem;
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namespace MudEngine.Commands
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{
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class CommandRestart : IGameCommand
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{
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public String Name { get; set; }
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public Boolean Override { get; set; }
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public CommandResults Execute(String command, BaseCharacter player)
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{
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if (player.Role == SecurityRoles.Admin)
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{
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String path = player.ActiveGame.DataPaths.Players;
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for (Int32 i = 0; i < player.ActiveGame.PlayerCollection.Length; i++)
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{
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String filename = Path.Combine(path, player.ActiveGame.PlayerCollection[i].Filename);
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player.ActiveGame.PlayerCollection[i].Save(filename);
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}
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//player.ActiveGame.Server.EndServer(); //-Handled in Game.Shutdown() below.
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player.ActiveGame.Shutdown();
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player.ActiveGame.Start();
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/* Game.Start() calls this, do we need a reference to the playercollection?
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* They should be unloaded anyway and re-loaded during game.start to force a clean restart of all objects.
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player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.PlayerCollection);
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*/
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Console.WriteLine("Server Restart Completed.");
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//This is never printed as CommandResults is no longer outputted to the player console, player.Send is used
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return new CommandResults("Server Restarted.");
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}
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return new CommandResults("Access Denied.");
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}
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}
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} |