muddesigner/MudEngine/Commands/CommandLook.cs
Scionwest_cp a52ccf8da9 MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
2010-08-14 00:20:43 -07:00

40 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameObjects.Characters;
using MudEngine.FileSystem;
using MudEngine.Commands;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects.Items;
namespace MudEngine.Commands
{
public class CommandLook : IGameCommand
{
public String Name { get; set; }
public Boolean Override { get; set; }
public CommandResults Execute(String command, BaseCharacter player)
{
if (player.CurrentRoom == null)
{
return new CommandResults("Not within a created Room.");
}
if (player.CurrentRoom.DetailedDescription.Count == 0)
player.Send(player.CurrentRoom.Description);
else
{
foreach(String entry in player.CurrentRoom.DetailedDescription)
{
player.Send(entry);
}
}
return new CommandResults();
}
}
}