using System; using System.Collections.Generic; using System.Linq; using System.Text; using MudEngine.Core.Interfaces; using MudEngine.GameScripts; using MudEngine.Game.Characters; namespace MudEngine.Game.Environment { public class Zone : BaseScript, IGameComponent, ISavable, IUpdatable { /// /// Gets or Sets the what stats /// public CharacterStats StatDrain { get; set; } public Boolean Safe { get; set; } public String Realm { get; private set; } public Zone(StandardGame game, String name, String description) : base(game, name, description) { this._RoomCollection = new List(); } public void Initialize() { throw new NotImplementedException(); } public void Destroy() { throw new NotImplementedException(); } public string Filename { get { throw new NotImplementedException(); } } public void Update() { throw new NotImplementedException(); } public void CreateRoom(String name, String description) { } private List _RoomCollection; } }