using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.Core.Interfaces;
using MudEngine.GameScripts;
using MudEngine.Game.Characters;
namespace MudEngine.Game.Environment
{
public class Zone : BaseScript, IGameComponent, ISavable, IUpdatable
{
///
/// Gets or Sets the what stats
///
public CharacterStats StatDrain { get; set; }
public Boolean Safe { get; set; }
public String Realm { get; private set; }
public Zone(StandardGame game, String name, String description) : base(game, name, description)
{
this._RoomCollection = new List();
}
public void Initialize()
{
throw new NotImplementedException();
}
public void Destroy()
{
throw new NotImplementedException();
}
public string Filename
{
get { throw new NotImplementedException(); }
}
public void Update()
{
throw new NotImplementedException();
}
public void CreateRoom(String name, String description)
{
}
private List _RoomCollection;
}
}