muddesigner/MudEngine/FileSystem/SaveDataPaths.cs
Scionwest_cp aade5f797f MudEngine:
- Login command now supports Offline games. Skips various things that are server related only.
 - Added a constructor to SaveDataPaths for quickly being able to assign paths.
 - Game.Start is now Virtual so that scripts may override it.
 - Game.Start now supports single player games and initializes players within it.
 - Log now provides a Verbose mode so that Singleplayer games no longer gets flooded with Game startup messages.
 - BaseCharacter.Initialize() Initialize no longer crashes when called with IsMultiplayer set to false.
 - BaseCharacter.ReadInput() now supports IsMultiplayer being false.

MudServer:
 - Now supports singleplayer and multiplayer games within a single application. 
 - MudServer is now ready to be re-named to MudGame and will be used for both Offline and Online games.
2010-08-08 18:05:21 -07:00

42 lines
991 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudEngine.FileSystem
{
public struct SaveDataPaths
{
public string Players
{
get
{
return _Players;
}
set
{
_Players = value;
}
}
public string Environment
{
get
{
return _Environment;
}
set
{
_Environment = value;
}
}
private string _Players;
private string _Environment;
public SaveDataPaths(string environment, string players)
{
_Players = players;
_Environment = environment;
}
}
}