muddesigner/MudEngine
Scionwest_cp aade5f797f MudEngine:
- Login command now supports Offline games. Skips various things that are server related only.
 - Added a constructor to SaveDataPaths for quickly being able to assign paths.
 - Game.Start is now Virtual so that scripts may override it.
 - Game.Start now supports single player games and initializes players within it.
 - Log now provides a Verbose mode so that Singleplayer games no longer gets flooded with Game startup messages.
 - BaseCharacter.Initialize() Initialize no longer crashes when called with IsMultiplayer set to false.
 - BaseCharacter.ReadInput() now supports IsMultiplayer being false.

MudServer:
 - Now supports singleplayer and multiplayer games within a single application. 
 - MudServer is now ready to be re-named to MudGame and will be used for both Offline and Online games.
2010-08-08 18:05:21 -07:00
..
..svnbridge MudEngine: 2010-07-16 15:35:10 -07:00
Commands MudEngine: 2010-08-08 18:05:21 -07:00
FileSystem MudEngine: 2010-08-08 18:05:21 -07:00
GameManagement MudEngine: 2010-08-08 18:05:21 -07:00
GameObjects MudEngine: 2010-08-08 18:05:21 -07:00
Networking MudEngine: 2010-08-03 20:20:24 -07:00
Properties Added MudEngine Project to the Solution. I will slowly be moving the MudDesigner.MudEngine classes out of the Mud Designer Solution and into it's own. 2010-07-15 18:53:38 -07:00
Scripting MudEngine: 2010-08-06 23:37:52 -07:00
MudEngine.csproj MudEngine: 2010-08-05 17:46:30 -07:00