Currently you can connect and Reach the "ConnectState" from there anything you state will just be an "InvalidCommand"
38 lines
911 B
C#
38 lines
911 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using WinPC.Engine;
|
|
using WinPC.Engine.Abstract.Networking;
|
|
using WinPC.Engine.Core;
|
|
using WinPC.Engine.Networking;
|
|
|
|
namespace WinPC.Server
|
|
{
|
|
class Program
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
//Setup the engines log system
|
|
Logger.LogFilename = "StandardGame.Log";
|
|
Logger.Enabled = true;
|
|
Logger.ConsoleOutPut = true;
|
|
Logger.ClearLog(); //Delete previous file.
|
|
Logger.WriteLine("Server app starting...");
|
|
|
|
IServer server = new Engine.Networking.Server(4000);
|
|
|
|
server.Start(100,20);
|
|
|
|
while (server.Enabled)
|
|
{
|
|
|
|
}
|
|
|
|
server = null;
|
|
//System.Windows.Forms.Application.Exit();
|
|
|
|
|
|
}
|
|
}
|
|
}
|