using System; using System.Collections.Generic; using System.Linq; using System.Text; using WinPC.Engine; using WinPC.Engine.Abstract.Networking; using WinPC.Engine.Core; using WinPC.Engine.Networking; namespace WinPC.Server { class Program { static void Main(string[] args) { //Setup the engines log system Logger.LogFilename = "StandardGame.Log"; Logger.Enabled = true; Logger.ConsoleOutPut = true; Logger.ClearLog(); //Delete previous file. Logger.WriteLine("Server app starting..."); IServer server = new Engine.Networking.Server(4000); server.Start(100,20); while (server.Enabled) { } server = null; //System.Windows.Forms.Application.Exit(); } } }