muddesigner/MudEngine/World/StartingLocation.cs
Scionwest_cp a00f60d22b Migrated remaining source files into their new directory structures. Namespace migration to follow suit.
Moved rScript source files into the Mud Engine.Scripting files.  Planning on removing the reference to rScript.dll and keep everything within the MudEngine.
2011-09-27 19:15:37 -07:00

34 lines
No EOL
805 B
C#

using System;
//MUD Engine
using MudEngine.FileSystem;
using MudEngine.GameObjects;
using MudEngine.GameObjects.Environment;
namespace MudEngine.GameObjects.Environment
{
public struct StartingLocation
{
public String Room;
public String Zone;
public String Realm;
public override String ToString()
{
if (String.IsNullOrEmpty(Room))
return "No initial location defined.";
else
{
if (Realm == "No Realm Associated.")
{
return Zone + "->" + Room;
}
else
{
return Realm + "->" + Zone + "->" + Room;
}
}
}
}
}