using System; //MUD Engine using MudEngine.FileSystem; using MudEngine.GameObjects; using MudEngine.GameObjects.Environment; namespace MudEngine.GameObjects.Environment { public struct StartingLocation { public String Room; public String Zone; public String Realm; public override String ToString() { if (String.IsNullOrEmpty(Room)) return "No initial location defined."; else { if (Realm == "No Realm Associated.") { return Zone + "->" + Room; } else { return Realm + "->" + Zone + "->" + Room; } } } } }