- Removed External Script compilation support for now. I'll add it back once I provide SourceFile and SourceCode compiling support to the MudScriptCompiler. At the moment only Whole Directory compiling is supported. MudDesigner: - Removed all of the source code, with the exception of the designer generated source, from frmProjectManager. It will need to be re-wrote due to the removal of the MudScriptEngine. MudEngine: - Deleted Scripting.GameObject - Deleted Scripting.GameObjectCollection - Deleted Scripting.ScriptEngine - Deleted classes were replaced by the rScript engine. Only class needed now is the MudScriptCompiler, which handles all of the custom MudEngine script compiling, using the rScript Engine. - Removed old Scripting.ScriptEngine references from within GameManagement.Game - GameManagement.Game no longer checks to see if MudEngine.dll exists. If it didn't exist, the engine wouldn't be running to perform that check in the first place. - GameManagement.Game no longer adds MudEngine.dll as a referenced assembly. The MudScriptCompiler handles that during compilation. - MudScriptCompiler.Compile() always returns false when SourceFile or SourceCode is passed as an argument. Only Script Directories can be compiled at this time. MudGame: - Removed references to Scripting.ScriptEngine from MudGame.Program - Re-wrote how scripted Type's that inherit and replace MudEngine.GameManagement.Game. Scripts are compiled prior to Game.Start() being invoked, allowing GameManagement.Game to be replaced with an inherited class from a compiled script. TODO: Look at a way to prevent Game.Start() from compiling the scripts again, as they have already been compiled once. It's not a big hit on startup time, but it needs to be wrote the proper way.
48 lines
988 B
C#
48 lines
988 B
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Threading;
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using MudEngine.FileSystem;
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using MudEngine.GameManagement;
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using MudEngine.Scripting;
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namespace MudDesigner
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{
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public partial class frmProjectManager : Form
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{
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public frmProjectManager()
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{
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InitializeComponent();
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}
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private void RefreshProjects()
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{
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}
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private void btnNewProject_Click(object sender, EventArgs e)
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{
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}
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private void ShowDesigner()
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{
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}
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private void btnClose_Click(object sender, EventArgs e)
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{
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Application.Exit();
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}
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private void editProjectToolStripMenuItem_Click(object sender, EventArgs e)
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{
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}
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}
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}
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