using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using MUDEngine.Objects; namespace MUDEngine.Controls { [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class VisualContainer : UserControl { [Browsable(true)] public string Title { get { return btnTitle.Text; } set { btnTitle.Text = value; } } [Browsable(false)] internal BaseObject GameObject { get; set; } public VisualContainer(BaseObject EngineObject) : this() { //InitializeComponent(); this.Dock = DockStyle.Fill; GameObject = EngineObject; } public VisualContainer() : base() { InitializeComponent(); } protected MUDEngine.Objects.BaseObject _Object; } }