- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported. - Login command now executes the Look command upon completing login. - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions. - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods. - Fixed Walk command not moving players around. - Loading engine commands no longer happens more than once. - Added additional Server Console log output - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed. - The Server now sets Player.IsControlled to true when a player connects. - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients. Mud Offline Example: - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it. - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console. Mud Server: - Removed player from server as it was not being used any longer.
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.GameObjects.Characters;
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using MudEngine.FileSystem;
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using MudEngine.Commands;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects.Items;
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namespace MudEngine.Commands
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{
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public class CommandLook : IGameCommand
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{
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public string Name { get; set; }
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public bool Override { get; set; }
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public CommandResults Execute(string command, BaseCharacter player)
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{
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if (player.CurrentRoom == null)
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{
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return new CommandResults("Not within a created Room.");
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}
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if (player.CurrentRoom.DetailedDescription.Count == 0)
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player.Send(player.CurrentRoom.Description);
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else
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{
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foreach(string entry in player.CurrentRoom.DetailedDescription)
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{
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player.Send(entry);
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}
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}
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return new CommandResults();
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}
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}
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}
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