- Game World Auto-save property now fully implemented. However, the Game world saving mechanics are not fully implemented. As additional components are implemented, they will be auto-saved if the property is set to true. - Game.AutoSaveInterval property added for setting how often the Game will save all objects in the world (incase run-time changes to environments/objects were made, they must be saved). - Player walk command now supports Game.AutoSave. Every-time the player changes location they will be saved. - ScriptEngine now supports Initializing both Assembly and Source based scripts at the same time via the new ScriptTypes.Both element. - ScriptEngine now auto-loads previously saved settings from Settings.ini - Game.ObjectIdentifierCollection renamed to Game.WorldObjects. Type collection changed from that of Int32 to BaseObject. - Game.update now contains the code needed to update the World Time and Auto-Save the world if needed. - Game.AddObject method added for adding World Objects to the Game.WorldObjects collection |
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CommandExit.cs | ||
CommandGetTime.cs | ||
CommandLoad.cs | ||
CommandLogin.cs | ||
CommandLook.cs | ||
CommandRestart.cs | ||
CommandSave.cs | ||
CommandWalk.cs |