- Added a messagebox on startup, indicating that the Room Designer and Zone Builder buttons will be removed shortly, as the preferred way to access the two editors will be via the Realm Explorer. Room Designer: - Code Cleanup Zone Builder: - Script engine implemented into the editor. - Zones can now be saved. - Room Editor link implemented. Room Designer can now be launched from within the Zone Builder. - Corrected Builder not creating required directories correctly. This marks the first version of the toolkit with the Realm Explorer, Zone Builder and Room Designer all linked together, however not fully complete.
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace MudDesigner
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{
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public partial class frmMain : Form
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{
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public const int VersionMajor = 1;
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public const int VersionMinor = 0;
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public const int VersionRevision = 0;
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public string version = VersionMajor.ToString() + "." + VersionMinor.ToString() + "." + VersionRevision.ToString();
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public frmMain()
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{
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InitializeComponent();
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this.Text = "Mud Designer Beta " + version;
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MessageBox.Show("Please note that the Zone Builder and Room Designers will be removed from this editor as a point of access here pretty soon.\n"
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+ "If you need to access one of these editors you will need to use the Realm Explorer.", "Mud Designer");
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}
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private void btnProjectManager_Click(object sender, EventArgs e)
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{
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Program.ExecuteApp("Project Manager.exe");
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}
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private void btnCurrencyEditor_Click(object sender, EventArgs e)
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{
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Program.ExecuteApp("Currency Editor.exe");
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}
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private void btnRoomDesigner_Click(object sender, EventArgs e)
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{
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Program.ExecuteApp("Room Designer.exe");
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}
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private void btnRealmExplorer_Click(object sender, EventArgs e)
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{
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Program.ExecuteApp("Realm Explorer.exe");
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}
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private void btnZoneBuilder_Click(object sender, EventArgs e)
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{
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Program.ExecuteApp("Zone Builder.exe");
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}
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private void btnRoomDesigner_Click_1(object sender, EventArgs e)
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{
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Program.ExecuteApp("Room Designer.exe");
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}
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}
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}
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