muddesigner/MudDesigner
Scionwest_cp 3ba3c4107b Mud Designer:
- Removed code for pathing. MudEngine handles it now.
 - Removed _InstallLocation and placed it as a private Field within the MudEngine.Engine class.
 - Mud Designer now Validates paths during startup

Mud Engine:
 - Added Debug code to ValidateDataPaths and GetDataPath Methods. if DEBUG constant is defined it returns the paths or creates the directory structure based off the _InstallLocation field.
 - Zones now contain a copy of the Realms Name

Realm Explorer:
 - Renamed _Realm to _CurrentRealm to be more consistant with other editor naming conventions.
 - Zones can now be added to Realms
 - Realms can now be saved and loaded
 - Zones not within any Realms are listed in the Realm Explorer as being Available For Use
 - Realm Explorer Launchs the Zone Builder
2009-12-01 18:37:04 -08:00
..
..svnbridge Adjusted all project names to include spaces 2009-11-07 11:05:24 -08:00
Properties Initial Check in of Mud Designer. 2009-11-05 19:44:22 -08:00
EditorList.txt Initial Check in of Mud Designer. 2009-11-05 19:44:22 -08:00
frmMain.cs Mud Designer: 2009-11-28 22:27:37 -08:00
frmMain.Designer.cs Realm Explorer: 2009-11-27 21:29:18 -08:00
frmMain.resx Initial Check in of Mud Designer. 2009-11-05 19:44:22 -08:00
MudDesigner.csproj Mud Designer: 2009-12-01 18:37:04 -08:00
MudDesigner.csproj.user Mud Designer: 2009-12-01 18:37:04 -08:00
Program.cs Mud Designer: 2009-12-01 18:37:04 -08:00