- BaseObject Saving and Loading fully implemented. - BaseCharacter Saving and Loading fully implemented. - Game.cs now contains SaveDataPaths property for allowing users to define where their data will be saved. -
103 lines
3.5 KiB
C#
103 lines
3.5 KiB
C#
//Microsoft .NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Reflection;
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namespace MudEngine.FileSystem
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{
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/// <summary>
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/// Handles saving and loading of engine objects
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/// </summary>
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public static class FileManager
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{
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public enum OutputFormats
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{
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XML = 0,
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}
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/// <summary>
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/// The filetype that the MUDs files will be saved as
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/// </summary>
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public static OutputFormats FileType
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{
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get;
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set;
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}
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/// <summary>
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/// Writes content out to a file.
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="name"></param>
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/// <param name="value"></param>
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public static void WriteLine(string filename, string value, string name)
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{
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if (!File.Exists(filename))
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{
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FileStream s = File.Create(filename);
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s.Close();
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}
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using (StreamWriter sw = File.AppendText(filename))
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(name);
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sb.Append("=");
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sb.Append(value);
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sw.WriteLine(sb.ToString());
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sw.Close();
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}
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}
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public static string GetData(string filename, string name)
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{
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foreach (string line in File.ReadAllLines(filename))
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{
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if (line.StartsWith(name))
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return line.Substring(name.Length + 1); //Accounts for name=value;
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}
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return "No data Found.";
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}
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/// <summary>
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/// Returns the complete path to the specified data's save folder.
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/// </summary>
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/// <param name="DataType"></param>
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/// <returns></returns>
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public static string GetDataPath(SaveDataTypes DataType)
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{
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string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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string assemblyName = System.IO.Path.GetFileName(assemblyPath);
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string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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if (DataType == SaveDataTypes.Root)
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return installBase;
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else
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return System.IO.Path.Combine(installBase, DataType.ToString());
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}
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public static string GetDataPath(string Realm, string Zone)
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{
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string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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string assemblyName = System.IO.Path.GetFileName(assemblyPath);
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string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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string realmsPath = System.IO.Path.Combine(installBase, "Realms");
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string requestRealm = Path.Combine(installBase, Realm);
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string requestedRealmZones = Path.Combine(installBase, "Zones");
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string requestedZone = Path.Combine(installBase, Zone);
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return requestedZone;
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}
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public static string GetDataPath(string Realm, string Zone, string Room)
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{
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return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room);
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}
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//TODO Write CopyDirectory method.
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}
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}
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