muddesigner/MudGame/Scripts/AdminCommands/CommandTeleport.cs
Scionwest_cp b3238d0227 MudEngine:
- Improvements to the EditRealm command. Bug fixes and tweaks
 - EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms.
 - Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes.
 - Realm.InitialZone is no longer read-only
 - Zone.InitialRoom is no longer read-only.
 - Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command.
 - Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command.

MudGame:
 - Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
2010-09-05 16:28:35 -07:00

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4.2 KiB
C#

/// <summary>
/// The List command is used to list filenames of a specified object type.
/// </summary>
public class CommandTeleport : IGameCommand
{
/// <summary>
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
/// </summary>
public Boolean Override { get; set; }
/// <summary>
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
/// </summary>
public String Name { get; set; }
/// <summary>
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
/// </summary>
public List<String> Help { get; set; }
public CommandTeleport()
{
Help = new List<string>();
Help.Add("The Teleport command will teleport a player to a specified Room, regardless of where they are at.");
Help.Add("Usage: Teleport playername FullyQualifiedRoomPath");
Help.Add("Example: Teleport Billy MyRealm>MyZone>MyRoom");
}
public void Execute(String command, BaseCharacter player)
{
command = command.Substring("teleport".Length).Trim();
String[] data = command.ToLower().Split(' ');
//Admin || GM only item listings.
if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM))
{
if (data.Length == 0)
{
player.Send("Invalid operation. You must supply a username along with a fully qualified path name for the user to be teleported to.");
return;
}
else if (data.Length == 1)
{
player.Send("Invalid operation. You must supply a fully qualified path name for the user to be teleported.");
return;
}
else
{
foreach (BaseCharacter p in player.ActiveGame.GetPlayerCollection())
{
if (p.Name.ToLower() == data[0].ToLower())
{
String[] values = data[1].Split('>');
if (values.Length != 3)
{
player.Send("Invalid Operation. You must supply a fully qualified path name for the user to be teleported.");
return;
}
else
{
Realm r = player.ActiveGame.World.GetRealm(values[0]);
if (r == null)
{
player.Send("Invalid Operation. Supplied Realm does not exist.");
return;
}
Zone z = r.GetZone(values[1])[0];
if (z == null)
{
player.Send("Invalid operation. Supplied Zone does not exist.");
return;
}
Room rm = z.GetRoom(values[2])[0];
if (rm == null)
{
player.Send("Invalid operation. Supplied Room does not exist.");
return;
}
p.CurrentRoom = rm;
//Tell the teleported player that they have been moved.
p.Send("You have been teleported by some higher power.");
IGameCommand gc = CommandEngine.GetCommand("CommandLook");
gc.Execute("Look", p);
player.Send("Teleporting completed.");
}
}
}
}
}
}
}