/// /// The List command is used to list filenames of a specified object type. /// public class CommandTeleport : IGameCommand { /// /// Used by the Command Engine to allow for overriding any other commands that contain the same name. /// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke. /// public Boolean Override { get; set; } /// /// The name of the command. /// If Override is set to true, this command will override any other command that contains the same name. /// public String Name { get; set; } /// /// A collection of strings that contains helpfull information for this Command. /// When the user enteres 'Help Exit' the game will print the content of this collection. /// This is treated like a virtual book, each entry in the collection is printed as a new line. /// public List Help { get; set; } public CommandTeleport() { Help = new List(); Help.Add("The Teleport command will teleport a player to a specified Room, regardless of where they are at."); Help.Add("Usage: Teleport playername FullyQualifiedRoomPath"); Help.Add("Example: Teleport Billy MyRealm>MyZone>MyRoom"); } public void Execute(String command, BaseCharacter player) { command = command.Substring("teleport".Length).Trim(); String[] data = command.ToLower().Split(' '); //Admin || GM only item listings. if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM)) { if (data.Length == 0) { player.Send("Invalid operation. You must supply a username along with a fully qualified path name for the user to be teleported to."); return; } else if (data.Length == 1) { player.Send("Invalid operation. You must supply a fully qualified path name for the user to be teleported."); return; } else { foreach (BaseCharacter p in player.ActiveGame.GetPlayerCollection()) { if (p.Name.ToLower() == data[0].ToLower()) { String[] values = data[1].Split('>'); if (values.Length != 3) { player.Send("Invalid Operation. You must supply a fully qualified path name for the user to be teleported."); return; } else { Realm r = player.ActiveGame.World.GetRealm(values[0]); if (r == null) { player.Send("Invalid Operation. Supplied Realm does not exist."); return; } Zone z = r.GetZone(values[1])[0]; if (z == null) { player.Send("Invalid operation. Supplied Zone does not exist."); return; } Room rm = z.GetRoom(values[2])[0]; if (rm == null) { player.Send("Invalid operation. Supplied Room does not exist."); return; } p.CurrentRoom = rm; //Tell the teleported player that they have been moved. p.Send("You have been teleported by some higher power."); IGameCommand gc = CommandEngine.GetCommand("CommandLook"); gc.Execute("Look", p); player.Send("Teleporting completed."); } } } } } } }