muddesigner/MudEngine/WinPC_Engine/Game/StandardGame.cs
Scionwest_cp 3d8051c995 Initial Check-in for Alpha 2.0 source code.
Includes working Telnet server, working command engine and Character code.
2012-02-28 20:11:10 -08:00

95 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using MudEngine.Networking;
using MudEngine.Core;
namespace MudEngine.Game
{
public class StandardGame
{
public String Name { get; set; }
public String Website { get; set; }
public String Description { get; set; }
public String Version { get; set; }
public Boolean HiddenRoomNames { get; set; }
public Boolean Multiplayer { get; set; }
public Int32 MaximumPlayers { get; set; }
public Int32 MaxQueueSize { get; set; }
public Int32 MinimumPasswordSize { get; set; }
public Boolean AutoSave { get; set; }
public Boolean Enabled { get; private set; }
public Boolean Debugging { get; set; }
public Server Server { get; protected set; }
public StandardGame(String name) : this(name, 4000)
{
}
public StandardGame(String name, Int32 port)
{
Logger.WriteLine("Initializing Standard Mud Game");
this.Name = name;
this.Website = "http://scionwest.net";
this.Description = "A sample Mud game created using the Mud Designer kit.";
this.Version = "1.0";
this.Multiplayer = true;
this.MaximumPlayers = 50;
this.MinimumPasswordSize = 8;
this.MaxQueueSize = 20;
this.AutoSave = true;
//Setup our server.
this.Server = new Server(port);
this.Server.Port = port;
}
public Boolean Start()
{
Logger.WriteLine("Starting up Standard Game");
//Instance Script Engine
//Compile any scripts
//Load our Commands
CommandSystem.LoadCommands();
//Load World
//Start our server.
this.Server.Start(this);
//If the server started without error, flag the Game as enabled.
if (this.Server.Enabled)
this.Enabled = true;
return this.Enabled;
}
public void Stop()
{
//Save the world.
this.Server.Stop();
this.Enabled = false;
}
}
}