muddesigner/MudEngine/WinPC.Engine/States/MainMenuState.cs
Scionwest_cp 24c9fae4f5 * IPlayer - Connection and Buffer properties added along with SwitchState(IState) method
* Switched the ServerDirector over from using two List Collections to maintain Client Threads and Player instances into a single Dictionary.  Required adjusting the majority of the existing Types, but should now be functional.  Need to still add some safety checks for null references since we are now passing a reference Type around.
2012-06-06 20:56:30 -07:00

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1.2 KiB
C#

using System.Net.Sockets;
using System.Text;
using WinPC.Engine.Abstract.Core;
using WinPC.Engine.Commands;
using WinPC.Engine.Directors;
namespace WinPC.Engine.States
{
public class MainMenuState : IState
{
public ServerDirector Director { get; private set; }
private Socket connection { get; set; }
private ASCIIEncoding encoding { get; set; }
private IPlayer player { get; set; }
public MainMenuState(ServerDirector director)
{
Director = director;
encoding = new ASCIIEncoding();
}
public void Render(IPlayer connectedPlayer)
{
connection = connectedPlayer.Connection;
player = connectedPlayer;
connection.Send(encoding.GetBytes("Your now in the Main Menu State Welcome!! !" + "\n\r"));
}
public ICommand GetCommand()
{
var input = Director.RecieveInput(player);
if(input == "connect")
{
return new SwitchStateCommand(Director, new ConnectState(Director),player);
}
return new InvalidCommand(connection);
}
}
}