- Set the Game.PlayerCollection property to Protected. You can no longer modify this list unless the class inherits from Game. Only 1 script is allowed to inherit from Game.
- Created Game.GetPlayerCollection() method for retrieving a read-only reference to the playerCollection so scripts can access player data it might needs.
- Updated various classes and scripts due to no longer being able to access the PlayerCollection property.
- Fixed the ScriptEngine and CommandEngine not loading Custom game commands from scripts.
- BaseCharacter's Create, Initialize, Send and FlushConsole are now overridable via scripts.
- Invalid commands are now printed to the player "Invalid Command."
MudGame:
- Added CommandSay script that adds primitive chatting support. Only players within the same Room can see the messages.
- Renamed California script to WorldCalifornia
- Renamed MyGame script to EarthGame.
- Added Clear command script for and Say command script for showing how to build custom commands for use with the game. The commands can only be added server-side, but used client-side.
- Game World Auto-save property now fully implemented. However, the Game world saving mechanics are not fully implemented. As additional components are implemented, they will be auto-saved if the property is set to true.
- Game.AutoSaveInterval property added for setting how often the Game will save all objects in the world (incase run-time changes to environments/objects were made, they must be saved).
- Player walk command now supports Game.AutoSave. Every-time the player changes location they will be saved.
- ScriptEngine now supports Initializing both Assembly and Source based scripts at the same time via the new ScriptTypes.Both element.
- ScriptEngine now auto-loads previously saved settings from Settings.ini
- Game.ObjectIdentifierCollection renamed to Game.WorldObjects. Type collection changed from that of Int32 to BaseObject.
- Game.update now contains the code needed to update the World Time and Auto-Save the world if needed.
- Game.AddObject method added for adding World Objects to the Game.WorldObjects collection