rScripting can be found on Codeplex at http://rScript.Codeplex.com which is a complete script engine.
Mud Designer will make use of it, and will allow me to just work on the Mud Designer engine, as my rScript is complete. I still had quiet a bit of work to do with the Mud Designers Script System.
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
- Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
- Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
- Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.
MudGame:
- began work on command execution from within the server while it's running.
- Login command now supports Offline games. Skips various things that are server related only.
- Added a constructor to SaveDataPaths for quickly being able to assign paths.
- Game.Start is now Virtual so that scripts may override it.
- Game.Start now supports single player games and initializes players within it.
- Log now provides a Verbose mode so that Singleplayer games no longer gets flooded with Game startup messages.
- BaseCharacter.Initialize() Initialize no longer crashes when called with IsMultiplayer set to false.
- BaseCharacter.ReadInput() now supports IsMultiplayer being false.
MudServer:
- Now supports singleplayer and multiplayer games within a single application.
- MudServer is now ready to be re-named to MudGame and will be used for both Offline and Online games.
- Sending messages to the client from the server is now an added feature. Use Game.SendMessage()
- Added Load and Save commands for players.
- Added Missing SaveDataPaths struct file.