- Fixed command engine stalling when waiting for one users command to finish before starting another users command.
- Commands are loaded into static List collections, but the Execute command itself is now no longer static.
- Player.CommandSystem property added so each player has their own commandengine to process their input.
- Receives junk sent by telnet client upon established connection
- Fixed up some problems with ReadInput
- Fixed up Disconnect
- Replaced some Log() calls.
- Commented out Initialize on a new thread, will be uncommented when CommandEngine is fixed.
- CommandEngine doesn't want to do things while other things are happening even though they are on different threads... Fix that?
- Corrected CommandLogin to support the Player.Send/Receive methods.
- Re-organized the Game class source code and added additional commenting.
- Began adding code to remove un-wanted characters in the received byte stream in Player.Receive()
- Sending messages to the client from the server is now an added feature. Use Game.SendMessage()
- Added Load and Save commands for players.
- Added Missing SaveDataPaths struct file.