Commit graph

5 commits

Author SHA1 Message Date
Scionwest_cp
7c6ca6a2b9 MudEngine:
- Fixed command engine stalling when waiting for one users command to finish before starting another users command.
 - Commands are loaded into static List collections, but the Execute command itself is now no longer static.
 - Player.CommandSystem property added so each player has their own commandengine to process their input.
2010-08-01 20:50:21 -07:00
u8sand_cp
b3a672503f Few Fixes
- Receives junk sent by telnet client upon established connection
- Fixed up some problems with ReadInput
- Fixed up Disconnect
- Replaced some Log() calls.
- Commented out Initialize on a new thread, will be uncommented when CommandEngine is fixed.
- CommandEngine doesn't want to do things while other things are happening even though they are on different threads... Fix that?
2010-08-01 20:07:29 -07:00
Scionwest_cp
bc05eba56e MudEngine:
- Some minor changes to removal of unwanted characters in commands.
2010-08-01 19:26:26 -07:00
Scionwest_cp
29cdae3b1a MudEngine:
- Corrected CommandLogin to support the Player.Send/Receive methods.
 - Re-organized the Game class source code and added additional commenting.
 - Began adding code to remove un-wanted characters in the received byte stream in Player.Receive()
2010-08-01 17:34:59 -07:00
Scionwest_cp
607bd673a5 MudEngine:
- Sending messages to the client from the server is now an added feature. Use Game.SendMessage()
 - Added Load and Save commands for players.
 - Added Missing SaveDataPaths struct file.
2010-07-30 19:31:49 -07:00