- ValidateDataPaths no longer creates a ROOT folder as a child folder to the Data directory.
- The Realm class now has a Zones collection property.
- Adjusted Room and ProjectInformation Property Categories for Property Grid.
Realm Explorer:
- Now Save and Loads Realms
- Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
- New Realms can be created.
- Existing Realms are now loaded into the listbox.
- Prototype code wrote for finding available and un-available Zones.
- Almost complete UI
Zone Builder:
- Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
- Fixed ProjectInformation crashing the engine when it was serialized out by the Project Manager due to Currency serialization issues.
- Fixed ProjectInformation crashing the engine when it was serializing out the custom BaseObject Controls. [XmlIgnore()] attribute must be attached to each Control Property.
- Added Zone Builder and Realm Explorer to the Mud Designer Editor list.
- Currency Editor now loads and displays previously created Currencies within the list.
* Moved editor buttons onto a Tab control, future test editors will be placed on a separate tab titled 'Testing Editors'
MUDEngine:
* Currency.cs - Added Default Values to Properties
* Door.cs - Added initial properties and door state
* ProjectInformation.cs - Removed StartingLocation enum and moved to Objects/Environment/InitialLocation.cs
* Room.cs - Added initial properties
* TravelDirections.cs - Added initial travel direction enum. Room Editor binds to this enum. Additional directions added in the future will automatically be added to the Room Designer.
* ProjectInformation.cs - ProjectName property renamed to GameTitle.
Room Designer:
* User interface re-constructed and is closer to the final state. Shouldn't change much from it's current configuration.
Mud Designer HUB:
* frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory.
* frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch.
MUDEngine:
* Engine.cs - ValidateProjectPath method now creates the Currency directory.
* Objects namespace added.
* Moved the Environment namespace and folder within the new Objects namespace.
* BaseObject.cs created. All Game objects will inherit from this, or a child of this class.
* Currency.cs created.
* ProjectInformation.cs - Added using statements.
Project Manager:
* Added Using statements for MUDEngine
* ProjectInformation.cs - TimeOfDayOptions enum added for changing how the project uses day time.
* ProjectInformation.cs - TimeOfDay Property Added.
* ProjectInformation.cs - TimeOfDayTransition PropertyAdded
* ProjectInformation.cs - DayLength Property added.
* ProjectInformation.cs - Story Property added. Non-browsable.
Project Manager:
* frmMain.cs - Zone and Room Lists are now instanced within the constructor.
* frmMain.cs - Project Story text box added for creating and saving the projects story.
MudEngine Zones now have a Name property.
MudEngine.ProjectInformation.BaseCurrencyName is no longer filed under Misc. within the Project Manager.
The Project Managers Realms list now generates the Available Zones lists if Zones exist.
The Project Managers Zone and Room list boxes have been replaced with CheckedListBoxes to easily select Initial Room/Zones.
MudDesigner no longer checks for the existance of the Data directory, this is handled by each editor independently.
Project Manager was checking the wrong directory for the project file, thus never letting the project file be loaded during startup.