muddesigner/MUDEngine/ProjectInformation.cs
Scionwest_cp ab8d46ed3c Designer HUB:
* Moved editor buttons onto a Tab control, future test editors will be placed on a separate tab titled 'Testing Editors'

MUDEngine:
 * Currency.cs - Added Default Values to Properties
 * Door.cs - Added initial properties and door state
 * ProjectInformation.cs - Removed StartingLocation enum and moved to Objects/Environment/InitialLocation.cs
 * Room.cs - Added initial properties
 * TravelDirections.cs - Added initial travel direction enum. Room Editor binds to this enum. Additional directions added in the future will automatically be added to the Room Designer.
 * ProjectInformation.cs - ProjectName property renamed to GameTitle.

Room Designer:
 * User interface re-constructed and is closer to the final state. Shouldn't change much from it's current configuration.
2009-11-10 20:24:58 -08:00

112 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Xml;
//MudEngine
using MUDEngine.Objects;
using MUDEngine.Objects.Environment;
using MUDEngine.FileSystem;
namespace MUDEngine
{
[XmlInclude(typeof(StartingLocation))]
public class ProjectInformation
{
public enum TimeOfDayOptions
{
AlwaysDay,
AlwaysNight,
Transition,
}
[Category("Company Information")]
/// <summary>
/// Gets or Sets the name of the company
/// </summary>
public string CompanyName { get; set; }
[Category("Company Information")]
/// <summary>
/// Gets or Sets the companies website for this project
/// </summary>
public string Website { get; set; }
[Category("Project Settings")]
[Description("The name of the game.")]
public string GameTitle { get; set; }
[Category("Project Settings")]
/// <summary>
/// Gets or Sets if the game autosaves when the player changes locations.
/// </summary>
public bool AutoSave { get; set; }
[Category("Project Settings")]
/// <summary>
/// Gets or Sets if room names are hidden during console output.
/// </summary>
public bool HideRoomNames { get; set; }
[Category("Project Settings")]
public TimeOfDayOptions TimeOfDay
{
get;
set;
}
[Category("Project Settings")]
[Description("Set how long in minutes it takes to transition from day to night.")]
public int TimeOfDayTransition
{
get;
set;
}
[Category("Project Settings")]
[Description("Sets how long in minutes a day lasts in the game world.")]
public int DayLength
{
get;
set;
}
[Category("Project Information")]
public string Version { get; set; }
[Category("Project Information")]
[Description("Sets the amount that the base currency is valued at.")]
public uint BaseCurrencyAmount { get; set; }
[Category("Project Information")]
public string BaseCurrencyName { get; set; }
//TODO: Add Party support.
[Browsable(false)]
public List<Currency> CurrencyList { get; set; }
[Browsable(false)]
public string ProjectPath { get; set; }
[Browsable(false)]
public StartingLocation InitialLocation
{
get;
set;
}
[Browsable(false)]
public string Story
{
get;
set;
}
}
}