Mud Designer HUB:
* frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory.
* frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch.
MUDEngine:
* Engine.cs - ValidateProjectPath method now creates the Currency directory.
* Objects namespace added.
* Moved the Environment namespace and folder within the new Objects namespace.
* BaseObject.cs created. All Game objects will inherit from this, or a child of this class.
* Currency.cs created.
* ProjectInformation.cs - Added using statements.
Project Manager:
* Added Using statements for MUDEngine
* ProjectInformation.cs - TimeOfDayOptions enum added for changing how the project uses day time.
* ProjectInformation.cs - TimeOfDay Property Added.
* ProjectInformation.cs - TimeOfDayTransition PropertyAdded
* ProjectInformation.cs - DayLength Property added.
* ProjectInformation.cs - Story Property added. Non-browsable.
Project Manager:
* frmMain.cs - Zone and Room Lists are now instanced within the constructor.
* frmMain.cs - Project Story text box added for creating and saving the projects story.
* Realm.cs - Description Property added.
* Room.cs - Inherits from Zone.cs
* Zone.cs - Inherits from Realm.cs
* Zone.cs - Removed Name Property.
* Deleted old MUDEngine/XmlSerialization.cs as it has been replaced with MUDEngine/FileSystem/XmlSerialization.cs
Project Manager:
* frmMain.cs - collection of Zones and Rooms are created during selectedIndexChanges from comRealms, lstRooms and lstZones.
* frmMain.cs - PropertyGrid is now populated within the frmMain_Load instead of within the forms constructor.
* frmMain.cs - lstZones now populates the lstRooms list box with rooms when its selected index is changed.
* Created a FileSystem class. FileSystem acts as a back end class for saving and loading data. Adding additional file types or data management options such as SQL will not be easier to implement by creating a new class that the FileSystem class can use.
* XmlSerialization class is no longer public. It's changed to internal and has its information passed to it via the FileSystem class.
Project Manager:
* Project Manager now uses the FileSystem class for saving and loading data instead of the XmlSerialization class.
MudEngine Zones now have a Name property.
MudEngine.ProjectInformation.BaseCurrencyName is no longer filed under Misc. within the Project Manager.
The Project Managers Realms list now generates the Available Zones lists if Zones exist.
The Project Managers Zone and Room list boxes have been replaced with CheckedListBoxes to easily select Initial Room/Zones.