muddesigner/Project Manager/frmMain.cs
Scionwest_cp 97274cb4aa MUDEngine:
* Created a FileSystem class. FileSystem acts as a back end class for saving and loading data. Adding additional file types or data management options such as SQL will not be easier to implement by creating a new class that the FileSystem class can use.
 * XmlSerialization class is no longer public. It's changed to internal and has its information passed to it via the FileSystem class.

Project Manager:
 * Project Manager now uses the FileSystem class for saving and loading data instead of the XmlSerialization class.
2009-11-06 17:45:46 -08:00

87 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Project_Manager
{
public partial class frmMain : Form
{
public frmMain()
{
InitializeComponent();
propertyGrid1.SelectedObject = Program.project;
}
private void frmMain_Load(object sender, EventArgs e)
{
//Get all of the realms currently created.
string[] realms = System.IO.Directory.GetFiles(Application.StartupPath + @"\Data\Realms");
//Add each realm found into the combo box of available realms.
foreach (string realm in realms)
{
//Instance a new realm
MUDEngine.Environment.Realm newRealm = new MUDEngine.Environment.Realm();
//De-serialize the current realm.
newRealm = (MUDEngine.Environment.Realm)MUDEngine.FileSystem.FileSystem.Load(realm, newRealm);
//Add it to the available realms combo box.
comRealms.Items.Add(newRealm.Name);
}
//If the project already has a starting realm, then select it.
if (Program.project.InitialLocation.Realm != null)
{
comRealms.SelectedIndex = comRealms.Items.IndexOf(Program.project.InitialLocation.Realm.Name);
}
//If there is no starting realm, but a realm does exist, select the first one in the list.
else if (comRealms.Items.Count != 0)
{
comRealms.SelectedIndex = 0;
}
}
private void comRealms_SelectedIndexChanged(object sender, EventArgs e)
{
lstZones.Items.Clear();
//Check if we have any realms first.
if (comRealms.Items.Count == 0)
return;
string[] zones = System.IO.Directory.GetFiles(Application.StartupPath + @"\Data\Zones");
//Add each zone found into the list box.
foreach (string zone in zones)
{
MUDEngine.Environment.Zone newZone = new MUDEngine.Environment.Zone();
//De-serialize the current zone.
newZone = (MUDEngine.Environment.Zone)MUDEngine.FileSystem.FileSystem.Load(zone, newZone);
//Add it to the available zones list box
lstZones.Items.Add(newZone.Name);
}
//Check if we have an existing realm that's set as our startup.
if (Program.project.InitialLocation.Realm != null)
{
//Check if we have the Initial realm selected, if so we need to check the initial Zone as well
if (comRealms.SelectedItem.ToString() == Program.project.InitialLocation.Realm.Name)
{
//We have an initial zone, so lets check it in the list box
if (Program.project.InitialLocation.Zone != null)
{
if (lstZones.Items.Contains(Program.project.InitialLocation.Zone.Name))
{
lstZones.SelectedIndex = lstZones.Items.IndexOf(Program.project.InitialLocation.Zone.Name);
}
}
}
}
}
}
}