- Fixed a bug within MudScriptCompiler that prevented it from using standard .NET Types (would only support C# keywords).
- Fixed a bug within MudScriptCompiler that prevented it from accessing Engine Type's from within Scripts.
Mud Game:
- Changed all of the C# keywords (string, bool) back to .NET, cross-language keywords (String, Boolean).
Example Scripts will compile regardless of what compiler is used to within the MudScriptCompiler.
- Improvements to the EditRealm command. Bug fixes and tweaks
- EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms.
- Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes.
- Realm.InitialZone is no longer read-only
- Zone.InitialRoom is no longer read-only.
- Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command.
- Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command.
MudGame:
- Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
2010-09-05 16:28:35 -07:00
Renamed from MudGame/Scripts/CommandGetTime.cs (Browse further)