- Improvements to the EditRealm command. Bug fixes and tweaks
- EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms.
- Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes.
- Realm.InitialZone is no longer read-only
- Zone.InitialRoom is no longer read-only.
- Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command.
- Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command.
MudGame:
- Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
- Deleted the following commands from the engine:
Exit, GetTime, LinkRoom, Load, Look, Save and Walk.
These are now part of the MudGame script library.
- Revised all of the Commands prior to moving them to the Script Library. They are now very well commented.
- Optimized the player login code.
- All commands now support the Help command.
- Game now has a MinimumPasswordSize property for setting the required minimum characters for a players password.
- System.Linq and System.Text using statements added to scripts when they are compiled. Script writers no longer need to type out the fully qualified name of a Type within those namespaces.
MudGame:
- Added the following commands to the script library:
Exit, GetTime, LinkRoom, Load, Look, Save, Walk.
- Added 76 lines of comments to WorldCalifornia to better help new users understand how to create their game worlds via script.
- The Clear, Help, Say and Create commands have been given better commenting.
- Existing scripts have been given some better optimizations.