- Added Controls namespace to the engine
- Copied VisualContainer and RoomControl from Visual Designer to MUDEngine.Controls namespace
- Added Control property to BaseObject, all objects now can have a custom UserControl that the Visual Designer will create during runtime when the object is dragged to the designer.
* Added custom container controller
VisualDesigner:
* New editor designed similar to Visual Studio.
* Loads MUDEngine.dll and places all classes inheriting from GameObject into the designers Object list.