* Added custom container controller VisualDesigner: * New editor designed similar to Visual Studio. * Loads MUDEngine.dll and places all classes inheriting from GameObject into the designers Object list.
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.Design;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace VisualComponents
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{
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[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
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public partial class VisualContainer : UserControl
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{
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[Browsable(true)]
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public bool IsClosable
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{
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get { return btnClose.Visible; }
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set { btnClose.Visible = value; }
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}
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[Browsable(true)]
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public string Title
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{
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get { return lblTitle.Text; }
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set { lblTitle.Text = value; }
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}
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public VisualContainer()
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{
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InitializeComponent();
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}
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private void btnClose_Click(object sender, EventArgs e)
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{
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this.Container.Remove(this);
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}
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private void Container_Load(object sender, EventArgs e)
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{
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}
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}
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}
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