- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied
- ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist.
- GetDataPath method added for returning the absolute path to any of the save directories specified in the argument.
- BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension.
- BaseObject's Script property was added.
- Room.StatDrain re-added. Changed property Type to boolean instead of custom struct.
- Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods.
- Room Designer can now Save scripts.
- Room Designer now has default scripts generated.
- Changing the Object Management tabs to 'Script' now refreshes the script to display correctly.
- Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax.
- Room loading is implemented, but only via a supplied argument during application launch.
* Created a FileSystem class. FileSystem acts as a back end class for saving and loading data. Adding additional file types or data management options such as SQL will not be easier to implement by creating a new class that the FileSystem class can use.
* XmlSerialization class is no longer public. It's changed to internal and has its information passed to it via the FileSystem class.
Project Manager:
* Project Manager now uses the FileSystem class for saving and loading data instead of the XmlSerialization class.
MudDesigner no longer checks for the existance of the Data directory, this is handled by each editor independently.
Project Manager was checking the wrong directory for the project file, thus never letting the project file be loaded during startup.