- All commands are now required to have a Help property.
MudGame:
- Finished the Create command. Now allows for creating Realms, Zones and Rooms
- Added LinkRoom command for linking Rooms. Not finished.
- Added Help command. Typing Help prints all of the currently available commands. Typing Help 'CommandName' prints that Commands help property. Default commands print a help document.
- Removed the need for the old CommandResult Type to be a returned value on all commands. Command.Execute() is now just void.
- All commands updated to now return a value. They use player.Send() to direct messages to the player instead.
- Removed CommandClear from the project and made it a script so that developers can see how to write custom command scripts.
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
- Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
- Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
- Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.
MudGame:
- began work on command execution from within the server while it's running.
- Sending messages to the client from the server is now an added feature. Use Game.SendMessage()
- Added Load and Save commands for players.
- Added Missing SaveDataPaths struct file.