muddesigner/MudEngine/Commands/CommandLoad.cs
Scionwest_cp bbd411fdd1 MudEngine:
- Removed the need for the old CommandResult Type to be a returned value on all commands. Command.Execute() is now just void.
 - All commands updated to now return a value. They use player.Send() to direct messages to the player instead.
 - Removed CommandClear from the project and made it a script so that developers can see how to write custom command scripts.
2010-08-15 13:06:51 -07:00

27 lines
693 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using MudEngine.FileSystem;
using MudEngine.GameManagement;
using MudEngine.GameObjects;
using MudEngine.GameObjects.Characters;
namespace MudEngine.Commands
{
public class CommandLoad : IGameCommand
{
public Boolean Override { get; set; }
public String Name { get; set; }
public void Execute(String command, BaseCharacter player)
{
String path = player.ActiveGame.DataPaths.Players;
String filename = Path.Combine(path, player.Filename);
player.Load(filename);
}
}
}