- Added Controls namespace to the engine
- Copied VisualContainer and RoomControl from Visual Designer to MUDEngine.Controls namespace
- Added Control property to BaseObject, all objects now can have a custom UserControl that the Visual Designer will create during runtime when the object is dragged to the designer.
- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied
- ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist.
- GetDataPath method added for returning the absolute path to any of the save directories specified in the argument.
- BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension.
- BaseObject's Script property was added.
- Room.StatDrain re-added. Changed property Type to boolean instead of custom struct.
- Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods.
- Room Designer can now Save scripts.
- Room Designer now has default scripts generated.
- Changing the Object Management tabs to 'Script' now refreshes the script to display correctly.
- Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax.
- Room loading is implemented, but only via a supplied argument during application launch.
* Program.cs - Removed test code.
Mud Designer:
* Program.cs - Message box added informing developers why the editors wont launch if the source is not placed in the _InstallLocation.
Mud Engine:
* Now includes a reference to the ManagedScripting assembly.
* BaseObject.cs - Added ScriptObject property.
Visual Designer:
* frmDesigner.cs - Removed File->Close test save code.
* Can now add multiple tabs when dragging objects onto the designer
* Object properties are shown in the propertygrid when tabs are swapped.
* Dragging an object onto any tab will create a new tab for that object.
* Added custom container controller
VisualDesigner:
* New editor designed similar to Visual Studio.
* Loads MUDEngine.dll and places all classes inheriting from GameObject into the designers Object list.