muddesigner/VisualDesigner
Scionwest_cp 1cc477f23c MUD Engine:
- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied
 - ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist.
 - GetDataPath method added for returning the absolute path to any of the save directories specified in the argument.
 - BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension.
 - BaseObject's Script property was added.
 - Room.StatDrain re-added. Changed property Type to boolean instead of custom struct.
 - Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods.
 - Room Designer can now Save scripts.
 - Room Designer now has default scripts generated.
 - Changing the Object Management tabs to 'Script' now refreshes the script to display correctly.
 - Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax.
 - Room loading is implemented, but only via a supplied argument during application launch.
2009-11-25 21:21:50 -08:00
..
Properties VisualComponents: 2009-11-13 19:53:32 -08:00
frmDesigner.cs Currency Editor: 2009-11-24 16:10:36 -08:00
frmDesigner.Designer.cs Visual Designer: 2009-11-21 10:21:27 -08:00
frmDesigner.resx VisualComponents: 2009-11-13 19:53:32 -08:00
Program.cs MUD Engine: 2009-11-25 21:21:50 -08:00
VisualDesigner.csproj Visual Designer: 2009-11-22 16:27:09 -08:00