Commit graph

7 commits

Author SHA1 Message Date
Scionwest_cp
2f6dc95adb Realm Explorer:
- Implemented UI designs.
2009-11-27 21:29:18 -08:00
Scionwest_cp
1cc477f23c MUD Engine:
- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied
 - ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist.
 - GetDataPath method added for returning the absolute path to any of the save directories specified in the argument.
 - BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension.
 - BaseObject's Script property was added.
 - Room.StatDrain re-added. Changed property Type to boolean instead of custom struct.
 - Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods.
 - Room Designer can now Save scripts.
 - Room Designer now has default scripts generated.
 - Changing the Object Management tabs to 'Script' now refreshes the script to display correctly.
 - Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax.
 - Room loading is implemented, but only via a supplied argument during application launch.
2009-11-25 21:21:50 -08:00
Scionwest_cp
2a8c023aca Room Designer:
* New Project added.

Mud HUB:
 * Moved ExecuteApp method from frmMain.cs to Program.cs
2009-11-07 10:29:00 -08:00
Scionwest_cp
03340af1ff Mud Designer HUB:
* Removed old code sending arguments to the editor applications when they start.
 * Re-organized the HUB code. ExecuteApp method is below all of the Controls code.
 * Added exception handling within the ExecuteApp Try/Catch/Finally code block.
2009-11-06 22:47:01 -08:00
Scionwest_cp
035fdf96d9 New Project added: Currency Editor. Allows for creating and managing of the games currencies.
Mud Designer HUB:
 * frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory.
 * frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch.

MUDEngine:
 * Engine.cs - ValidateProjectPath method now creates the Currency directory.
 * Objects namespace added.
 * Moved the Environment namespace and folder within the new Objects namespace.
 * BaseObject.cs created. All Game objects will inherit from this, or a child of this class.
 * Currency.cs created.
 * ProjectInformation.cs - Added using statements.

Project Manager:
 * Added Using statements for MUDEngine
2009-11-06 22:30:22 -08:00
Scionwest_cp
6abf61aa63 MUDEngine.ProjectInformation.InitialLocation is no longer visible within the Project Manager.
MudDesigner no longer checks for the existance of the Data directory, this is handled by each editor independently.
Project Manager was checking the wrong directory for the project file, thus never letting the project file be loaded during startup.
2009-11-05 19:51:23 -08:00
Scionwest_cp
c44c73c337 Initial Check in of Mud Designer.
Includes initial Designer HOME and partial Project Manager
2009-11-05 19:44:22 -08:00