muddesigner/MudDesigner/frmMain.cs
Scionwest_cp 1cc477f23c MUD Engine:
- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied
 - ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist.
 - GetDataPath method added for returning the absolute path to any of the save directories specified in the argument.
 - BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension.
 - BaseObject's Script property was added.
 - Room.StatDrain re-added. Changed property Type to boolean instead of custom struct.
 - Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods.
 - Room Designer can now Save scripts.
 - Room Designer now has default scripts generated.
 - Changing the Object Management tabs to 'Script' now refreshes the script to display correctly.
 - Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax.
 - Room loading is implemented, but only via a supplied argument during application launch.
2009-11-25 21:21:50 -08:00

40 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MudDesigner
{
public partial class frmMain : Form
{
public const int VersionMajor = 1;
public const int VersionMinor = 0;
public const int VersionRevision = 0;
public string version = VersionMajor.ToString() + "." + VersionMinor.ToString() + "." + VersionRevision.ToString();
public frmMain()
{
InitializeComponent();
this.Text = "Mud Designer Beta " + version;
}
private void btnProjectManager_Click(object sender, EventArgs e)
{
Program.ExecuteApp("Project Manager.exe");
}
private void btnCurrencyEditor_Click(object sender, EventArgs e)
{
Program.ExecuteApp("Currency Editor.exe");
}
private void btnRoomDesigner_Click(object sender, EventArgs e)
{
Program.ExecuteApp("Room Designer.exe");
}
}
}