- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied - ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist. - GetDataPath method added for returning the absolute path to any of the save directories specified in the argument. - BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension. - BaseObject's Script property was added. - Room.StatDrain re-added. Changed property Type to boolean instead of custom struct. - Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods. - Room Designer can now Save scripts. - Room Designer now has default scripts generated. - Changing the Object Management tabs to 'Script' now refreshes the script to display correctly. - Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax. - Room loading is implemented, but only via a supplied argument during application launch.
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace MudDesigner
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{
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public partial class frmMain : Form
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{
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public const int VersionMajor = 1;
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public const int VersionMinor = 0;
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public const int VersionRevision = 0;
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public string version = VersionMajor.ToString() + "." + VersionMinor.ToString() + "." + VersionRevision.ToString();
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public frmMain()
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{
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InitializeComponent();
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this.Text = "Mud Designer Beta " + version;
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}
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private void btnProjectManager_Click(object sender, EventArgs e)
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{
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Program.ExecuteApp("Project Manager.exe");
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}
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private void btnCurrencyEditor_Click(object sender, EventArgs e)
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{
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Program.ExecuteApp("Currency Editor.exe");
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}
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private void btnRoomDesigner_Click(object sender, EventArgs e)
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{
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Program.ExecuteApp("Room Designer.exe");
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}
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}
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}
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