Removed MUDDesigner

This commit is contained in:
Scionwest_cp 2009-12-01 18:41:28 -08:00
parent 6f44f46539
commit e20b9d4544
13 changed files with 0 additions and 1078 deletions

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<?xml version="1.0" encoding="utf-8"?><ItemProperties xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><Properties><Property><Name>svn:ignore</Name><Value>obj
bin
</Value></Property></Properties></ItemProperties>

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Project Manager
Curreny Editor
Race Builder
Class Editor
Realm Editor
Zone Builder
Room Designer
Equipment Builder
Item Designer
Skill Designer
Book Editor
NPC Manager
Quest Builder
Monster Creator

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F782C36B-5A00-4BC9-BE4E-B631729DA40E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MudDesigner</RootNamespace>
<AssemblyName>Mud Designer</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Background</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>false</MapFileExtensions>
<SupportUrl>http://MudDesigner.CodePlex.com</SupportUrl>
<AutorunEnabled>true</AutorunEnabled>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Example\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmMain.Designer.cs">
<DependentUpon>frmMain.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmMain.resx">
<DependentUpon>frmMain.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Content Include="EditorList.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MUDEngine\MUDEngine.csproj">
<Project>{33828B3B-F227-4726-8FCD-3D9D780E643D}</Project>
<Name>MUDEngine</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
<StartArguments>
</StartArguments>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
<StartArguments>
</StartArguments>
</PropertyGroup>
<PropertyGroup>
<PublishUrlHistory>publish\</PublishUrlHistory>
<InstallUrlHistory>
</InstallUrlHistory>
<SupportUrlHistory>
</SupportUrlHistory>
<UpdateUrlHistory>
</UpdateUrlHistory>
<BootstrapperUrlHistory>
</BootstrapperUrlHistory>
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace MudDesigner
{
static class Program
{
static frmMain MudHUB;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
MUDEngine.Engine.ValidateDataPaths();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
bool bExit = false;
foreach (string arg in Environment.GetCommandLineArgs())
{
if (arg.ToLower().StartsWith("run="))
{
string app = arg.Substring("Run=".Length);
if (!app.EndsWith(".exe"))
app += ".exe";
ExecuteApp(app);
bExit = true;
}
}
if (!bExit)
{
MudHUB = new frmMain();
Application.Run(MudHUB);
}
}
internal static void ExecuteApp(string appName)
{
System.Diagnostics.Process process = new System.Diagnostics.Process();
System.Diagnostics.ProcessStartInfo info = new System.Diagnostics.ProcessStartInfo();
info.FileName = System.IO.Path.Combine(MUDEngine.Engine.GetDataPath(MUDEngine.Engine.SaveDataTypes.Root), appName);
info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal;
info.WorkingDirectory = Application.StartupPath;
process.StartInfo = info;
try
{
process.Start();
if (MudHUB != null)
MudHUB.Hide();
process.WaitForExit();
}
catch (Exception ex)
{
MessageBox.Show("ERROR:\n" + ex.Message + "\nPlease change MUDEngine.Engine._InstallLocation to the Examples directory found inside of your downloaded source code folder.", "Editor HUB", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
finally
{
process = null;
//It will be null if the HUB was launched from another editor using it's arguments
//to launch another editor.
if (MudHUB != null)
MudHUB.Show();
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Mud Designer")]
[assembly: AssemblyDescription("Development tool set for creating MUD games")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Managed Designs")]
[assembly: AssemblyProduct("Mud Designer")]
[assembly: AssemblyCopyright("Copyright © 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ba9ffbe1-8566-469a-87ea-fbdbfb17378a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4200
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MudDesigner.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MudDesigner.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4200
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MudDesigner.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles />
<Settings />
</SettingsFile>

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namespace MudDesigner
{
partial class frmMain
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.btnLogo = new System.Windows.Forms.Button();
this.tabEditors = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
this.btnProjectManager = new System.Windows.Forms.Button();
this.btnCurrencyEditor = new System.Windows.Forms.Button();
this.btnRealmExplorer = new System.Windows.Forms.Button();
this.btnZoneBuilder = new System.Windows.Forms.Button();
this.tabFunctions = new System.Windows.Forms.TabPage();
this.groupBox9 = new System.Windows.Forms.GroupBox();
this.groupBox14 = new System.Windows.Forms.GroupBox();
this.groupBox12 = new System.Windows.Forms.GroupBox();
this.comReturnTypes = new System.Windows.Forms.ComboBox();
this.groupBox13 = new System.Windows.Forms.GroupBox();
this.txtFunctionName = new System.Windows.Forms.TextBox();
this.groupBox11 = new System.Windows.Forms.GroupBox();
this.comFunctions = new System.Windows.Forms.ComboBox();
this.groupBox8 = new System.Windows.Forms.GroupBox();
this.txtScript = new System.Windows.Forms.RichTextBox();
this.tabVariables = new System.Windows.Forms.TabPage();
this.btnRoomDesigner = new System.Windows.Forms.Button();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.tabEditors.SuspendLayout();
this.tabPage1.SuspendLayout();
this.flowLayoutPanel1.SuspendLayout();
this.tabFunctions.SuspendLayout();
this.groupBox9.SuspendLayout();
this.groupBox12.SuspendLayout();
this.groupBox13.SuspendLayout();
this.groupBox11.SuspendLayout();
this.groupBox8.SuspendLayout();
this.SuspendLayout();
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.FixedPanel = System.Windows.Forms.FixedPanel.Panel1;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
this.splitContainer1.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.btnLogo);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.tabEditors);
this.splitContainer1.Size = new System.Drawing.Size(639, 383);
this.splitContainer1.SplitterDistance = 154;
this.splitContainer1.TabIndex = 0;
//
// btnLogo
//
this.btnLogo.BackColor = System.Drawing.Color.Black;
this.btnLogo.Dock = System.Windows.Forms.DockStyle.Fill;
this.btnLogo.FlatAppearance.BorderColor = System.Drawing.Color.Gray;
this.btnLogo.FlatAppearance.BorderSize = 5;
this.btnLogo.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Black;
this.btnLogo.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Black;
this.btnLogo.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnLogo.Font = new System.Drawing.Font("Kootenay", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.btnLogo.ForeColor = System.Drawing.Color.Gray;
this.btnLogo.Location = new System.Drawing.Point(0, 0);
this.btnLogo.Name = "btnLogo";
this.btnLogo.Size = new System.Drawing.Size(639, 154);
this.btnLogo.TabIndex = 0;
this.btnLogo.Text = "MUD Designer HUB \r\nBeta 1.0\r\n";
this.btnLogo.UseVisualStyleBackColor = false;
//
// tabEditors
//
this.tabEditors.Controls.Add(this.tabPage1);
this.tabEditors.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabEditors.Location = new System.Drawing.Point(0, 0);
this.tabEditors.Name = "tabEditors";
this.tabEditors.SelectedIndex = 0;
this.tabEditors.Size = new System.Drawing.Size(639, 225);
this.tabEditors.TabIndex = 0;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.flowLayoutPanel1);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(631, 199);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Available Editors";
this.tabPage1.UseVisualStyleBackColor = true;
//
// flowLayoutPanel1
//
this.flowLayoutPanel1.Controls.Add(this.btnProjectManager);
this.flowLayoutPanel1.Controls.Add(this.btnCurrencyEditor);
this.flowLayoutPanel1.Controls.Add(this.btnRealmExplorer);
this.flowLayoutPanel1.Controls.Add(this.btnZoneBuilder);
this.flowLayoutPanel1.Controls.Add(this.btnRoomDesigner);
this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.flowLayoutPanel1.Location = new System.Drawing.Point(3, 3);
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
this.flowLayoutPanel1.Size = new System.Drawing.Size(625, 193);
this.flowLayoutPanel1.TabIndex = 1;
//
// btnProjectManager
//
this.btnProjectManager.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnProjectManager.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.btnProjectManager.Location = new System.Drawing.Point(3, 3);
this.btnProjectManager.Name = "btnProjectManager";
this.btnProjectManager.Size = new System.Drawing.Size(147, 55);
this.btnProjectManager.TabIndex = 0;
this.btnProjectManager.Text = "Project Manager";
this.btnProjectManager.UseVisualStyleBackColor = true;
this.btnProjectManager.Click += new System.EventHandler(this.btnProjectManager_Click);
//
// btnCurrencyEditor
//
this.btnCurrencyEditor.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnCurrencyEditor.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.btnCurrencyEditor.Location = new System.Drawing.Point(156, 3);
this.btnCurrencyEditor.Name = "btnCurrencyEditor";
this.btnCurrencyEditor.Size = new System.Drawing.Size(147, 55);
this.btnCurrencyEditor.TabIndex = 1;
this.btnCurrencyEditor.Text = "Currency Editor";
this.btnCurrencyEditor.UseVisualStyleBackColor = true;
this.btnCurrencyEditor.Click += new System.EventHandler(this.btnCurrencyEditor_Click);
//
// btnRealmExplorer
//
this.btnRealmExplorer.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnRealmExplorer.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.btnRealmExplorer.Location = new System.Drawing.Point(309, 3);
this.btnRealmExplorer.Name = "btnRealmExplorer";
this.btnRealmExplorer.Size = new System.Drawing.Size(147, 55);
this.btnRealmExplorer.TabIndex = 3;
this.btnRealmExplorer.Text = "Realm Explorer";
this.btnRealmExplorer.UseVisualStyleBackColor = true;
this.btnRealmExplorer.Click += new System.EventHandler(this.btnRealmExplorer_Click);
//
// btnZoneBuilder
//
this.btnZoneBuilder.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnZoneBuilder.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.btnZoneBuilder.Location = new System.Drawing.Point(462, 3);
this.btnZoneBuilder.Name = "btnZoneBuilder";
this.btnZoneBuilder.Size = new System.Drawing.Size(147, 55);
this.btnZoneBuilder.TabIndex = 4;
this.btnZoneBuilder.Text = "Zone Builder";
this.btnZoneBuilder.UseVisualStyleBackColor = true;
this.btnZoneBuilder.Click += new System.EventHandler(this.btnZoneBuilder_Click);
//
// tabFunctions
//
this.tabFunctions.Controls.Add(this.groupBox9);
this.tabFunctions.Controls.Add(this.groupBox8);
this.tabFunctions.Location = new System.Drawing.Point(4, 22);
this.tabFunctions.Name = "tabFunctions";
this.tabFunctions.Padding = new System.Windows.Forms.Padding(3);
this.tabFunctions.Size = new System.Drawing.Size(526, 247);
this.tabFunctions.TabIndex = 0;
this.tabFunctions.Text = "Functions";
this.tabFunctions.UseVisualStyleBackColor = true;
//
// groupBox9
//
this.groupBox9.Controls.Add(this.groupBox14);
this.groupBox9.Controls.Add(this.groupBox12);
this.groupBox9.Controls.Add(this.groupBox13);
this.groupBox9.Controls.Add(this.groupBox11);
this.groupBox9.Dock = System.Windows.Forms.DockStyle.Right;
this.groupBox9.Location = new System.Drawing.Point(365, 3);
this.groupBox9.Name = "groupBox9";
this.groupBox9.Size = new System.Drawing.Size(158, 241);
this.groupBox9.TabIndex = 3;
this.groupBox9.TabStop = false;
this.groupBox9.Text = "Script Setup";
//
// groupBox14
//
this.groupBox14.Dock = System.Windows.Forms.DockStyle.Top;
this.groupBox14.Location = new System.Drawing.Point(3, 139);
this.groupBox14.Name = "groupBox14";
this.groupBox14.Size = new System.Drawing.Size(152, 96);
this.groupBox14.TabIndex = 8;
this.groupBox14.TabStop = false;
//
// groupBox12
//
this.groupBox12.Controls.Add(this.comReturnTypes);
this.groupBox12.Dock = System.Windows.Forms.DockStyle.Top;
this.groupBox12.Location = new System.Drawing.Point(3, 98);
this.groupBox12.Name = "groupBox12";
this.groupBox12.Size = new System.Drawing.Size(152, 41);
this.groupBox12.TabIndex = 7;
this.groupBox12.TabStop = false;
this.groupBox12.Text = "Returnable Types";
//
// comReturnTypes
//
this.comReturnTypes.Dock = System.Windows.Forms.DockStyle.Fill;
this.comReturnTypes.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.comReturnTypes.FormattingEnabled = true;
this.comReturnTypes.Items.AddRange(new object[] {
"bool",
"int",
"string"});
this.comReturnTypes.Location = new System.Drawing.Point(3, 16);
this.comReturnTypes.Name = "comReturnTypes";
this.comReturnTypes.Size = new System.Drawing.Size(146, 21);
this.comReturnTypes.Sorted = true;
this.comReturnTypes.TabIndex = 0;
//
// groupBox13
//
this.groupBox13.Controls.Add(this.txtFunctionName);
this.groupBox13.Dock = System.Windows.Forms.DockStyle.Top;
this.groupBox13.Location = new System.Drawing.Point(3, 57);
this.groupBox13.Name = "groupBox13";
this.groupBox13.Size = new System.Drawing.Size(152, 41);
this.groupBox13.TabIndex = 6;
this.groupBox13.TabStop = false;
this.groupBox13.Text = "Function Name";
//
// txtFunctionName
//
this.txtFunctionName.Dock = System.Windows.Forms.DockStyle.Fill;
this.txtFunctionName.Location = new System.Drawing.Point(3, 16);
this.txtFunctionName.Name = "txtFunctionName";
this.txtFunctionName.Size = new System.Drawing.Size(146, 20);
this.txtFunctionName.TabIndex = 0;
//
// groupBox11
//
this.groupBox11.Controls.Add(this.comFunctions);
this.groupBox11.Dock = System.Windows.Forms.DockStyle.Top;
this.groupBox11.Location = new System.Drawing.Point(3, 16);
this.groupBox11.Name = "groupBox11";
this.groupBox11.Size = new System.Drawing.Size(152, 41);
this.groupBox11.TabIndex = 0;
this.groupBox11.TabStop = false;
this.groupBox11.Text = "Existing Functions";
//
// comFunctions
//
this.comFunctions.Dock = System.Windows.Forms.DockStyle.Fill;
this.comFunctions.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comFunctions.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.comFunctions.FormattingEnabled = true;
this.comFunctions.Location = new System.Drawing.Point(3, 16);
this.comFunctions.Name = "comFunctions";
this.comFunctions.Size = new System.Drawing.Size(146, 21);
this.comFunctions.Sorted = true;
this.comFunctions.TabIndex = 0;
//
// groupBox8
//
this.groupBox8.Controls.Add(this.txtScript);
this.groupBox8.Dock = System.Windows.Forms.DockStyle.Left;
this.groupBox8.Location = new System.Drawing.Point(3, 3);
this.groupBox8.Name = "groupBox8";
this.groupBox8.Size = new System.Drawing.Size(359, 241);
this.groupBox8.TabIndex = 2;
this.groupBox8.TabStop = false;
this.groupBox8.Text = "Room Script";
//
// txtScript
//
this.txtScript.Dock = System.Windows.Forms.DockStyle.Fill;
this.txtScript.Location = new System.Drawing.Point(3, 16);
this.txtScript.Name = "txtScript";
this.txtScript.Size = new System.Drawing.Size(353, 222);
this.txtScript.TabIndex = 0;
this.txtScript.Text = "";
//
// tabVariables
//
this.tabVariables.Location = new System.Drawing.Point(4, 22);
this.tabVariables.Name = "tabVariables";
this.tabVariables.Padding = new System.Windows.Forms.Padding(3);
this.tabVariables.Size = new System.Drawing.Size(526, 247);
this.tabVariables.TabIndex = 1;
this.tabVariables.Text = "Variables";
this.tabVariables.UseVisualStyleBackColor = true;
//
// btnRoomDesigner
//
this.btnRoomDesigner.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.btnRoomDesigner.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.btnRoomDesigner.Location = new System.Drawing.Point(3, 64);
this.btnRoomDesigner.Name = "btnRoomDesigner";
this.btnRoomDesigner.Size = new System.Drawing.Size(147, 55);
this.btnRoomDesigner.TabIndex = 5;
this.btnRoomDesigner.Text = "Room Designer";
this.btnRoomDesigner.UseVisualStyleBackColor = true;
this.btnRoomDesigner.Click += new System.EventHandler(this.btnRoomDesigner_Click_1);
//
// frmMain
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(639, 383);
this.Controls.Add(this.splitContainer1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "frmMain";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Mud Designer Beta";
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.ResumeLayout(false);
this.tabEditors.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.flowLayoutPanel1.ResumeLayout(false);
this.tabFunctions.ResumeLayout(false);
this.groupBox9.ResumeLayout(false);
this.groupBox12.ResumeLayout(false);
this.groupBox13.ResumeLayout(false);
this.groupBox13.PerformLayout();
this.groupBox11.ResumeLayout(false);
this.groupBox8.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.Button btnLogo;
private System.Windows.Forms.TabControl tabEditors;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
private System.Windows.Forms.Button btnProjectManager;
private System.Windows.Forms.Button btnCurrencyEditor;
private System.Windows.Forms.TabPage tabFunctions;
private System.Windows.Forms.GroupBox groupBox9;
private System.Windows.Forms.GroupBox groupBox14;
private System.Windows.Forms.GroupBox groupBox12;
private System.Windows.Forms.ComboBox comReturnTypes;
private System.Windows.Forms.GroupBox groupBox13;
private System.Windows.Forms.TextBox txtFunctionName;
private System.Windows.Forms.GroupBox groupBox11;
private System.Windows.Forms.ComboBox comFunctions;
private System.Windows.Forms.GroupBox groupBox8;
private System.Windows.Forms.RichTextBox txtScript;
private System.Windows.Forms.TabPage tabVariables;
private System.Windows.Forms.Button btnRealmExplorer;
private System.Windows.Forms.Button btnZoneBuilder;
private System.Windows.Forms.Button btnRoomDesigner;
}
}

View file

@ -1,58 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MudDesigner
{
public partial class frmMain : Form
{
public const int VersionMajor = 1;
public const int VersionMinor = 0;
public const int VersionRevision = 0;
public string version = VersionMajor.ToString() + "." + VersionMinor.ToString() + "." + VersionRevision.ToString();
public frmMain()
{
InitializeComponent();
this.Text = "Mud Designer Beta " + version;
MessageBox.Show("Please note that the Zone Builder and Room Designers will be removed from this editor as a point of access here pretty soon.\n"
+ "If you need to access one of these editors you will need to use the Realm Explorer.", "Mud Designer");
}
private void btnProjectManager_Click(object sender, EventArgs e)
{
Program.ExecuteApp("Project Manager.exe");
}
private void btnCurrencyEditor_Click(object sender, EventArgs e)
{
Program.ExecuteApp("Currency Editor.exe");
}
private void btnRoomDesigner_Click(object sender, EventArgs e)
{
Program.ExecuteApp("Room Designer.exe");
}
private void btnRealmExplorer_Click(object sender, EventArgs e)
{
Program.ExecuteApp("Realm Explorer.exe");
}
private void btnZoneBuilder_Click(object sender, EventArgs e)
{
Program.ExecuteApp("Zone Builder.exe");
}
private void btnRoomDesigner_Click_1(object sender, EventArgs e)
{
Program.ExecuteApp("Room Designer.exe");
}
}
}

View file

@ -1,123 +0,0 @@
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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:schema>
<resheader name="resmimetype">
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<resheader name="version">
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<resheader name="reader">
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<metadata name="splitContainer1.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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</metadata>
</root>