Zone Builder now creates Zones within different Realms, save and loads them. You can have two Realms, each containing a Zone with the exact same name with the new folder setup.

This commit is contained in:
Scionwest_cp 2009-12-08 11:53:38 -08:00
parent 41047da6d1
commit dfbc92c5d0
9 changed files with 370 additions and 108 deletions

View file

@ -2,20 +2,39 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace MudDesigner.MudEngine.GameObjects.Environment
{
public class Zone : BaseObject
{
[System.ComponentModel.Browsable(false)]
public string Realm
[Category("Environment Information")]
[DefaultValue(0)]
public int StatDrainAmount
{
get;
set;
}
[System.ComponentModel.Browsable(false)]
public List<Room> Rooms { get; set; }
[Category("Environment Information")]
[DefaultValue(false)]
public bool StatDrain
{
get;
set;
}
[ReadOnly(true)]
[Category("Environment Information")]
public string Realm
{
get;
set;
}
internal List<Room> Rooms { get; set; }
public Zone()
{