Zone Builder now creates Zones within different Realms, save and loads them. You can have two Realms, each containing a Zone with the exact same name with the new folder setup.
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9 changed files with 370 additions and 108 deletions
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@ -2,20 +2,39 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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namespace MudDesigner.MudEngine.GameObjects.Environment
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{
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public class Zone : BaseObject
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{
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[System.ComponentModel.Browsable(false)]
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public string Realm
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[Category("Environment Information")]
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[DefaultValue(0)]
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public int StatDrainAmount
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{
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get;
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set;
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}
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[System.ComponentModel.Browsable(false)]
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public List<Room> Rooms { get; set; }
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[Category("Environment Information")]
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[DefaultValue(false)]
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public bool StatDrain
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{
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get;
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set;
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}
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[ReadOnly(true)]
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[Category("Environment Information")]
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public string Realm
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{
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get;
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set;
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}
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internal List<Room> Rooms { get; set; }
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public Zone()
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{
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