Zone Builder now creates Zones within different Realms, save and loads them. You can have two Realms, each containing a Zone with the exact same name with the new folder setup.

This commit is contained in:
Scionwest_cp 2009-12-08 11:53:38 -08:00
parent 41047da6d1
commit dfbc92c5d0
9 changed files with 370 additions and 108 deletions

View file

@ -9,54 +9,6 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
{
public class Room : BaseObject
{
[Category("Room Senses")]
[DefaultValue("You don't smell anything unsual.")]
public string Smell
{
get;
set;
}
[Category("Room Senses")]
[DefaultValue("You hear nothing of interest.")]
public string Listen
{
get;
set;
}
[Category("Room Senses")]
[DefaultValue("You feel nothing.")]
public string Feel
{
get;
set;
}
[Category("Room Information")]
[DefaultValue(false)]
public bool StatDrain
{
get;
set;
}
[Category("Room Information")]
[DefaultValue(0)]
public int StatDrainAmount
{
get;
set;
}
[Category("Room Information")]
[DefaultValue(false)]
public bool IsSafeRoom
{
get;
set;
}
[Category("Room Information")]
[ReadOnly(true)]
public string DoorList
@ -93,10 +45,6 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
public Room()
{
InstalledDoors = new List<Door>();
this.Feel = "You feel nothing.";
this.Listen = "You hear nothing of interest.";
this.Smell = "You don't smell anything unsual.";
this.StatDrainAmount = 0;
}
}
}