Zone Builder now creates Zones within different Realms, save and loads them. You can have two Realms, each containing a Zone with the exact same name with the new folder setup.
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9 changed files with 370 additions and 108 deletions
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@ -9,54 +9,6 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
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{
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public class Room : BaseObject
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{
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[Category("Room Senses")]
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[DefaultValue("You don't smell anything unsual.")]
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public string Smell
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{
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get;
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set;
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}
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[Category("Room Senses")]
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[DefaultValue("You hear nothing of interest.")]
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public string Listen
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{
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get;
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set;
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}
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[Category("Room Senses")]
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[DefaultValue("You feel nothing.")]
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public string Feel
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{
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get;
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set;
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}
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[Category("Room Information")]
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[DefaultValue(false)]
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public bool StatDrain
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{
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get;
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set;
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}
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[Category("Room Information")]
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[DefaultValue(0)]
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public int StatDrainAmount
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{
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get;
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set;
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}
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[Category("Room Information")]
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[DefaultValue(false)]
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public bool IsSafeRoom
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{
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get;
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set;
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}
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[Category("Room Information")]
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[ReadOnly(true)]
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public string DoorList
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@ -93,10 +45,6 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
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public Room()
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{
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InstalledDoors = new List<Door>();
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this.Feel = "You feel nothing.";
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this.Listen = "You hear nothing of interest.";
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this.Smell = "You don't smell anything unsual.";
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this.StatDrainAmount = 0;
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}
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}
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}
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