muddesigner/Mud Designer/MudEngine/GameObjects/Environment/Room.cs

50 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Xml.Serialization;
namespace MudDesigner.MudEngine.GameObjects.Environment
{
public class Room : BaseObject
{
[Category("Room Information")]
[ReadOnly(true)]
public string DoorList
{
get
{
string installed = "";
if (this.InstalledDoors.Count != 0)
{
foreach (Door d in InstalledDoors)
{
installed += d.TravelDirection.ToString() + ",";
}
if (InstalledDoors.Count >= 2)
{
installed = installed.Substring(0, installed.Length - 1);
}
return installed;
}
else
return "None Installed.";
}
}
[Browsable(false)]
public List<Door> InstalledDoors;
[Browsable(false)]
public string ParentZone
{
get;
set;
}
public Room()
{
InstalledDoors = new List<Door>();
}
}
}