50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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using System.Xml.Serialization;
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namespace MudDesigner.MudEngine.GameObjects.Environment
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{
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public class Room : BaseObject
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{
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[Category("Room Information")]
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[ReadOnly(true)]
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public string DoorList
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{
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get
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{
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string installed = "";
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if (this.InstalledDoors.Count != 0)
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{
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foreach (Door d in InstalledDoors)
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{
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installed += d.TravelDirection.ToString() + ",";
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}
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if (InstalledDoors.Count >= 2)
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{
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installed = installed.Substring(0, installed.Length - 1);
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}
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return installed;
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}
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else
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return "None Installed.";
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}
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}
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[Browsable(false)]
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public List<Door> InstalledDoors;
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[Browsable(false)]
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public string ParentZone
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{
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get;
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set;
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}
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public Room()
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{
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InstalledDoors = new List<Door>();
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}
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}
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}
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