MudEngine:

- Added FileManager.GetDataSpan() method. This allows developers to start at a line and collect the next 'x' number of lines after that starting line.
        Example: GetDataSpan("MyFile.txt", 5, "DoorwayArrivalRoom", true);
        This seeks MyFile.txt until it finds "DoorwayArrivalRoom" and then it stores that line and the next 4 lines for a total of 5 lines and returns the collection.
        The last argument 'true' means that the method will scan the rest of the file after the initial 5 lines and add any other lines that match the "DoorwayArrivalRoom" string as well.

 - Deleted CommandResults class as it's no longer used by the script engine.
 - Singleplayer and Multiplayer save data paths are now the same paths by default.
 - Game.Update() method now checks for auto-saving (instead of MudGame performing this check)
 - Saving and restoring of Realms, Zones, Rooms and Doorways now fully implemented.
 - GameTime now supports auto-saving
 - GameWorld.Update() now calls BaseCharacter.Update() and is ready for future update code.
 - GameWorld.AddObject and GameWorld.RemoveObject() have been removed.
 - GameWorld.AddRealm() re-added for adding Realms pre-populated with zones/rooms. Note that Zones and Rooms can be added to a Realm even after it has been added to the GameWorld.RealmCollection
 - BaseObject now contains a OnStart() event method.
 - BaseObject.Save() now saves BaseObject.DetailedDescription collection content.
 - Updated BaseCharacter to retrieve Environments by Filename rather than Object name.
 - BaseStats.Experience property added.
 - Door.RoomTravelType enum added for determining if the room is Arrival or Departure
 - Door.SetRoom() method added for restoring a Rooms Doorway link during world restoration.
 - Renamed Room.InstallPath to Room.RoomLocation. Contains a MyRealm.Realm>MyZone.Zone>MyRoom.Room path
 - Added Room.RoomLocationWithoutExtension property for returning the Rooms location without file extensions. Ex: MyRealm>MyZone>MyRoom
 - Room now saves Doorways.
 - The GameWorld now restores the link between Rooms once all Environment objects have been instanced and restored from their saved state.

MudGame:
 - Minor clean-up with MudGame loop and shutdown.
 - Updated scripts to reflect changes made to the engine.
This commit is contained in:
Scionwest_cp 2010-09-03 19:50:32 -07:00
parent 35a0c65b99
commit de82476525
16 changed files with 372 additions and 185 deletions

View file

@ -84,6 +84,79 @@ namespace MudEngine.FileSystem
return items;
}
/// <summary>
/// Gets a collection of data from a file spanning
/// </summary>
/// <param name="filename"></param>
/// <param name="startingLine"></param>
/// <param name="endingLine"></param>
/// <returns></returns>
public static List<String> GetDataSpan(String filename, Int32 linesToSpan)
{
List<String> items = new List<String>();
Int32 currentLine = 1;
foreach (String line in File.ReadAllLines(filename))
{
if (line.StartsWith(";"))
continue;
items.Add(line);
if (currentLine == linesToSpan)
break;
else
currentLine++;
}
return items;
}
public static List<String> GetDataSpan(String filename, Int32 linesToSpan, String startingValue, Boolean spanAllSimilar)
{
List<String> items = new List<String>();
String[] fileData = File.ReadAllLines(filename);
Int32 line = 0;
while (line <= fileData.Length)
{
if (fileData[line].StartsWith(";"))
continue;
else if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
{
Boolean isComplete = false;
while (!isComplete)
{
Int32 startingLine = line;
//Exception prevention first.
if (line >= fileData.Length)
{
isComplete = true;
continue;
}
if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
{
for (Int32 i = startingLine; i != (startingLine + linesToSpan); i++)
{
String[] content = fileData[i].Split('=');
items.Add(content[1]);
line++;
}
if (!spanAllSimilar)
isComplete = true;
}
}
}
line++;
}
return items;
}
/// <summary>
/// Returns the complete path to the specified data's save folder.
/// </summary>