- Added FileManager.GetDataSpan() method. This allows developers to start at a line and collect the next 'x' number of lines after that starting line. Example: GetDataSpan("MyFile.txt", 5, "DoorwayArrivalRoom", true); This seeks MyFile.txt until it finds "DoorwayArrivalRoom" and then it stores that line and the next 4 lines for a total of 5 lines and returns the collection. The last argument 'true' means that the method will scan the rest of the file after the initial 5 lines and add any other lines that match the "DoorwayArrivalRoom" string as well. - Deleted CommandResults class as it's no longer used by the script engine. - Singleplayer and Multiplayer save data paths are now the same paths by default. - Game.Update() method now checks for auto-saving (instead of MudGame performing this check) - Saving and restoring of Realms, Zones, Rooms and Doorways now fully implemented. - GameTime now supports auto-saving - GameWorld.Update() now calls BaseCharacter.Update() and is ready for future update code. - GameWorld.AddObject and GameWorld.RemoveObject() have been removed. - GameWorld.AddRealm() re-added for adding Realms pre-populated with zones/rooms. Note that Zones and Rooms can be added to a Realm even after it has been added to the GameWorld.RealmCollection - BaseObject now contains a OnStart() event method. - BaseObject.Save() now saves BaseObject.DetailedDescription collection content. - Updated BaseCharacter to retrieve Environments by Filename rather than Object name. - BaseStats.Experience property added. - Door.RoomTravelType enum added for determining if the room is Arrival or Departure - Door.SetRoom() method added for restoring a Rooms Doorway link during world restoration. - Renamed Room.InstallPath to Room.RoomLocation. Contains a MyRealm.Realm>MyZone.Zone>MyRoom.Room path - Added Room.RoomLocationWithoutExtension property for returning the Rooms location without file extensions. Ex: MyRealm>MyZone>MyRoom - Room now saves Doorways. - The GameWorld now restores the link between Rooms once all Environment objects have been instanced and restored from their saved state. MudGame: - Minor clean-up with MudGame loop and shutdown. - Updated scripts to reflect changes made to the engine.
197 lines
6.6 KiB
C#
197 lines
6.6 KiB
C#
//Microsoft .NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Reflection;
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namespace MudEngine.FileSystem
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{
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/// <summary>
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/// Handles saving and loading of engine objects
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/// </summary>
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public static class FileManager
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{
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public enum OutputFormats
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{
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XML = 0,
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}
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/// <summary>
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/// The filetype that the MUDs files will be saved as
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/// </summary>
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public static OutputFormats FileType
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{
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get;
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set;
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}
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/// <summary>
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/// Writes content out to a file.
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="name"></param>
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/// <param name="value"></param>
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public static void WriteLine(String filename, String value, String name)
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{
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if (!File.Exists(filename))
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{
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FileStream s = File.Create(filename);
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s.Close();
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}
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using (StreamWriter sw = File.AppendText(filename))
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(name);
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sb.Append("=");
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sb.Append(value);
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sw.WriteLine(sb.ToString());
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sw.Close();
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}
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}
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public static String GetData(String filename, String name)
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{
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foreach (String line in File.ReadAllLines(filename))
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{
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//Ignore comments
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if (line.StartsWith(";"))
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continue;
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if (line.ToLower().StartsWith(name.ToLower()))
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return line.Substring(name.Length + 1); //Accounts for name=value;
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}
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return "No data Found.";
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}
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public static List<String> GetCollectionData(String filename, String item)
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{
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List<String> items = new List<string>();
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foreach (String line in File.ReadAllLines(filename))
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{
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//Ignore comments
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if (line.StartsWith(";"))
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continue;
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if (line.ToLower().StartsWith(item.ToLower()))
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items.Add(line.Substring(item.Length + 1)); //Accounts for name=value;
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}
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return items;
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}
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/// <summary>
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/// Gets a collection of data from a file spanning
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="startingLine"></param>
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/// <param name="endingLine"></param>
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/// <returns></returns>
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public static List<String> GetDataSpan(String filename, Int32 linesToSpan)
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{
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List<String> items = new List<String>();
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Int32 currentLine = 1;
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foreach (String line in File.ReadAllLines(filename))
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{
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if (line.StartsWith(";"))
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continue;
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items.Add(line);
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if (currentLine == linesToSpan)
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break;
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else
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currentLine++;
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}
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return items;
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}
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public static List<String> GetDataSpan(String filename, Int32 linesToSpan, String startingValue, Boolean spanAllSimilar)
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{
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List<String> items = new List<String>();
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String[] fileData = File.ReadAllLines(filename);
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Int32 line = 0;
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while (line <= fileData.Length)
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{
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if (fileData[line].StartsWith(";"))
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continue;
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else if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
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{
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Boolean isComplete = false;
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while (!isComplete)
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{
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Int32 startingLine = line;
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//Exception prevention first.
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if (line >= fileData.Length)
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{
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isComplete = true;
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continue;
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}
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if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
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{
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for (Int32 i = startingLine; i != (startingLine + linesToSpan); i++)
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{
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String[] content = fileData[i].Split('=');
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items.Add(content[1]);
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line++;
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}
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if (!spanAllSimilar)
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isComplete = true;
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}
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}
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}
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line++;
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}
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return items;
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}
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/// <summary>
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/// Returns the complete path to the specified data's save folder.
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/// </summary>
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/// <param name="DataType"></param>
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/// <returns></returns>
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public static String GetDataPath(SaveDataTypes DataType)
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{
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String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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String assemblyName = System.IO.Path.GetFileName(assemblyPath);
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String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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if (DataType == SaveDataTypes.Root)
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return installBase;
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else
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return System.IO.Path.Combine(installBase, DataType.ToString());
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}
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public static String GetDataPath(String Realm, String Zone)
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{
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String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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String assemblyName = System.IO.Path.GetFileName(assemblyPath);
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String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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String realmsPath = System.IO.Path.Combine(installBase, "Realms");
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String requestRealm = Path.Combine(installBase, Realm);
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String requestedRealmZones = Path.Combine(installBase, "Zones");
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String requestedZone = Path.Combine(installBase, Zone);
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return requestedZone;
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}
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public static String GetDataPath(String Realm, String Zone, String Room)
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{
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return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room);
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}
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//TODO Write CopyDirectory method.
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}
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}
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