muddesigner/MudEngine/FileSystem/FileManager.cs
Scionwest_cp de82476525 MudEngine:
- Added FileManager.GetDataSpan() method. This allows developers to start at a line and collect the next 'x' number of lines after that starting line.
        Example: GetDataSpan("MyFile.txt", 5, "DoorwayArrivalRoom", true);
        This seeks MyFile.txt until it finds "DoorwayArrivalRoom" and then it stores that line and the next 4 lines for a total of 5 lines and returns the collection.
        The last argument 'true' means that the method will scan the rest of the file after the initial 5 lines and add any other lines that match the "DoorwayArrivalRoom" string as well.

 - Deleted CommandResults class as it's no longer used by the script engine.
 - Singleplayer and Multiplayer save data paths are now the same paths by default.
 - Game.Update() method now checks for auto-saving (instead of MudGame performing this check)
 - Saving and restoring of Realms, Zones, Rooms and Doorways now fully implemented.
 - GameTime now supports auto-saving
 - GameWorld.Update() now calls BaseCharacter.Update() and is ready for future update code.
 - GameWorld.AddObject and GameWorld.RemoveObject() have been removed.
 - GameWorld.AddRealm() re-added for adding Realms pre-populated with zones/rooms. Note that Zones and Rooms can be added to a Realm even after it has been added to the GameWorld.RealmCollection
 - BaseObject now contains a OnStart() event method.
 - BaseObject.Save() now saves BaseObject.DetailedDescription collection content.
 - Updated BaseCharacter to retrieve Environments by Filename rather than Object name.
 - BaseStats.Experience property added.
 - Door.RoomTravelType enum added for determining if the room is Arrival or Departure
 - Door.SetRoom() method added for restoring a Rooms Doorway link during world restoration.
 - Renamed Room.InstallPath to Room.RoomLocation. Contains a MyRealm.Realm>MyZone.Zone>MyRoom.Room path
 - Added Room.RoomLocationWithoutExtension property for returning the Rooms location without file extensions. Ex: MyRealm>MyZone>MyRoom
 - Room now saves Doorways.
 - The GameWorld now restores the link between Rooms once all Environment objects have been instanced and restored from their saved state.

MudGame:
 - Minor clean-up with MudGame loop and shutdown.
 - Updated scripts to reflect changes made to the engine.
2010-09-03 19:50:32 -07:00

197 lines
6.6 KiB
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Reflection;
namespace MudEngine.FileSystem
{
/// <summary>
/// Handles saving and loading of engine objects
/// </summary>
public static class FileManager
{
public enum OutputFormats
{
XML = 0,
}
/// <summary>
/// The filetype that the MUDs files will be saved as
/// </summary>
public static OutputFormats FileType
{
get;
set;
}
/// <summary>
/// Writes content out to a file.
/// </summary>
/// <param name="filename"></param>
/// <param name="name"></param>
/// <param name="value"></param>
public static void WriteLine(String filename, String value, String name)
{
if (!File.Exists(filename))
{
FileStream s = File.Create(filename);
s.Close();
}
using (StreamWriter sw = File.AppendText(filename))
{
StringBuilder sb = new StringBuilder();
sb.Append(name);
sb.Append("=");
sb.Append(value);
sw.WriteLine(sb.ToString());
sw.Close();
}
}
public static String GetData(String filename, String name)
{
foreach (String line in File.ReadAllLines(filename))
{
//Ignore comments
if (line.StartsWith(";"))
continue;
if (line.ToLower().StartsWith(name.ToLower()))
return line.Substring(name.Length + 1); //Accounts for name=value;
}
return "No data Found.";
}
public static List<String> GetCollectionData(String filename, String item)
{
List<String> items = new List<string>();
foreach (String line in File.ReadAllLines(filename))
{
//Ignore comments
if (line.StartsWith(";"))
continue;
if (line.ToLower().StartsWith(item.ToLower()))
items.Add(line.Substring(item.Length + 1)); //Accounts for name=value;
}
return items;
}
/// <summary>
/// Gets a collection of data from a file spanning
/// </summary>
/// <param name="filename"></param>
/// <param name="startingLine"></param>
/// <param name="endingLine"></param>
/// <returns></returns>
public static List<String> GetDataSpan(String filename, Int32 linesToSpan)
{
List<String> items = new List<String>();
Int32 currentLine = 1;
foreach (String line in File.ReadAllLines(filename))
{
if (line.StartsWith(";"))
continue;
items.Add(line);
if (currentLine == linesToSpan)
break;
else
currentLine++;
}
return items;
}
public static List<String> GetDataSpan(String filename, Int32 linesToSpan, String startingValue, Boolean spanAllSimilar)
{
List<String> items = new List<String>();
String[] fileData = File.ReadAllLines(filename);
Int32 line = 0;
while (line <= fileData.Length)
{
if (fileData[line].StartsWith(";"))
continue;
else if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
{
Boolean isComplete = false;
while (!isComplete)
{
Int32 startingLine = line;
//Exception prevention first.
if (line >= fileData.Length)
{
isComplete = true;
continue;
}
if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
{
for (Int32 i = startingLine; i != (startingLine + linesToSpan); i++)
{
String[] content = fileData[i].Split('=');
items.Add(content[1]);
line++;
}
if (!spanAllSimilar)
isComplete = true;
}
}
}
line++;
}
return items;
}
/// <summary>
/// Returns the complete path to the specified data's save folder.
/// </summary>
/// <param name="DataType"></param>
/// <returns></returns>
public static String GetDataPath(SaveDataTypes DataType)
{
String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
String assemblyName = System.IO.Path.GetFileName(assemblyPath);
String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
if (DataType == SaveDataTypes.Root)
return installBase;
else
return System.IO.Path.Combine(installBase, DataType.ToString());
}
public static String GetDataPath(String Realm, String Zone)
{
String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
String assemblyName = System.IO.Path.GetFileName(assemblyPath);
String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
String realmsPath = System.IO.Path.Combine(installBase, "Realms");
String requestRealm = Path.Combine(installBase, Realm);
String requestedRealmZones = Path.Combine(installBase, "Zones");
String requestedZone = Path.Combine(installBase, Zone);
return requestedZone;
}
public static String GetDataPath(String Realm, String Zone, String Room)
{
return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room);
}
//TODO Write CopyDirectory method.
}
}