Designer:
- Redesigned Doorway Manager - Reworked the Door class - Reworked the Room Class.
This commit is contained in:
parent
2a88141b02
commit
de726021df
3 changed files with 14 additions and 38 deletions
|
@ -93,13 +93,6 @@
|
||||||
<Compile Include="MudEngine\GameManagement\ProjectInformation.cs" />
|
<Compile Include="MudEngine\GameManagement\ProjectInformation.cs" />
|
||||||
<Compile Include="MudEngine\FileSystem\FileManager.cs" />
|
<Compile Include="MudEngine\FileSystem\FileManager.cs" />
|
||||||
<Compile Include="MudEngine\GameManagement\QuestSetup.cs" />
|
<Compile Include="MudEngine\GameManagement\QuestSetup.cs" />
|
||||||
<Compile Include="MudEngine\UITypeEditors\UIDoorwayControl.cs">
|
|
||||||
<SubType>Form</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="MudEngine\UITypeEditors\UIDoorwayControl.Designer.cs">
|
|
||||||
<DependentUpon>UIDoorwayControl.cs</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="MudEngine\UITypeEditors\UIDoorwayEditor.cs" />
|
|
||||||
<Compile Include="MudEngine\UITypeEditors\UIRealmControl.cs">
|
<Compile Include="MudEngine\UITypeEditors\UIRealmControl.cs">
|
||||||
<SubType>Form</SubType>
|
<SubType>Form</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -126,10 +119,6 @@
|
||||||
<DependentUpon>Designer.cs</DependentUpon>
|
<DependentUpon>Designer.cs</DependentUpon>
|
||||||
<SubType>Designer</SubType>
|
<SubType>Designer</SubType>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
<EmbeddedResource Include="MudEngine\UITypeEditors\UIDoorwayControl.resx">
|
|
||||||
<DependentUpon>UIDoorwayControl.cs</DependentUpon>
|
|
||||||
<SubType>Designer</SubType>
|
|
||||||
</EmbeddedResource>
|
|
||||||
<EmbeddedResource Include="MudEngine\UITypeEditors\UIRealmControl.resx">
|
<EmbeddedResource Include="MudEngine\UITypeEditors\UIRealmControl.resx">
|
||||||
<DependentUpon>UIRealmControl.cs</DependentUpon>
|
<DependentUpon>UIRealmControl.cs</DependentUpon>
|
||||||
<SubType>Designer</SubType>
|
<SubType>Designer</SubType>
|
||||||
|
|
|
@ -14,21 +14,6 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Door
|
public class Door
|
||||||
{
|
{
|
||||||
public struct DoorwayLinkInformation
|
|
||||||
{
|
|
||||||
public string Realm;
|
|
||||||
public string Zone;
|
|
||||||
public string Room;
|
|
||||||
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(Room))
|
|
||||||
return "Doorway to no where.";
|
|
||||||
else
|
|
||||||
return "Doorway to " + Room;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Category("Door Settings")]
|
[Category("Door Settings")]
|
||||||
[DefaultValue(false)]
|
[DefaultValue(false)]
|
||||||
public bool IsLocked
|
public bool IsLocked
|
||||||
|
@ -54,32 +39,27 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
|
||||||
}
|
}
|
||||||
|
|
||||||
[Category("Door Settings")]
|
[Category("Door Settings")]
|
||||||
[EditorAttribute(typeof(UIDoorwayEditor), typeof(System.Drawing.Design.UITypeEditor))]
|
public AvailableTravelDirections TravelDirection { get; set; }
|
||||||
public DoorwayLinkInformation DoorwayLink
|
|
||||||
{
|
|
||||||
get;
|
|
||||||
set;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Browsable(false)]
|
public string ConnectedRoom { get; set; }
|
||||||
public AvailableTravelDirections TravelDirection;
|
|
||||||
|
|
||||||
public Door()
|
public Door()
|
||||||
{
|
{
|
||||||
LevelRequirement = 0;
|
LevelRequirement = 0;
|
||||||
IsLocked = false;
|
IsLocked = false;
|
||||||
RequiredKey = new BaseItem();
|
RequiredKey = new BaseItem();
|
||||||
DoorwayLink = new DoorwayLinkInformation();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Door(DoorwayLinkInformation linkInformation) : this()
|
public Door(AvailableTravelDirections travelDirection, string connectedRoom)
|
||||||
|
: this()
|
||||||
{
|
{
|
||||||
this.DoorwayLink = linkInformation;
|
ConnectedRoom = connectedRoom;
|
||||||
|
TravelDirection = travelDirection;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return this.TravelDirection.ToString() + " Doorway";
|
return this.TravelDirection.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,6 +36,12 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public AvailableTravelDirections Directions
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
set;
|
||||||
|
}
|
||||||
|
|
||||||
[Category("Environment Information")]
|
[Category("Environment Information")]
|
||||||
[Description("Allows for linking of Rooms together via Doorways")]
|
[Description("Allows for linking of Rooms together via Doorways")]
|
||||||
public List<Door> Doorways
|
public List<Door> Doorways
|
||||||
|
@ -75,6 +81,7 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
|
||||||
public Room()
|
public Room()
|
||||||
{
|
{
|
||||||
Doorways = new List<Door>();
|
Doorways = new List<Door>();
|
||||||
|
|
||||||
IsSafe = false;
|
IsSafe = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue