muddesigner/Mud Designer/MudEngine/GameObjects/Environment/Room.cs
Scionwest_cp de726021df Designer:
- Redesigned Doorway Manager
 - Reworked the Door class
 - Reworked the Room Class.
2010-01-21 22:02:36 -08:00

88 lines
2.4 KiB
C#

using System;
using System.Collections;
using System.ComponentModel;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace MudDesigner.MudEngine.GameObjects.Environment
{
[XmlInclude(typeof(Door))]
public class Room : BaseObject
{
[Category("Environment Information")]
[Description("Shows what rooms are currently created and linked to within this Room.")]
[ReadOnly(true)]
public string InstalledDoorways
{
get
{
string installed = "";
if (this.Doorways.Count != 0)
{
foreach (Door d in Doorways)
{
installed += d.TravelDirection.ToString() + ",";
}
if (Doorways.Count >= 2)
{
installed = installed.Substring(0, installed.Length - 1);
}
return installed;
}
else
return "None Installed.";
}
}
public AvailableTravelDirections Directions
{
get;
set;
}
[Category("Environment Information")]
[Description("Allows for linking of Rooms together via Doorways")]
public List<Door> Doorways
{
get;
set;
}
[ReadOnly(true)]
[Description("This is the Zone that the Room is currently assigned to.")]
[Category("Environment Information")]
public string Zone
{
get;
set;
}
[ReadOnly(true)]
[Description("This is the Realm that the Room belongs to.")]
[Category("Environment Information")]
public string Realm
{
get;
set;
}
[Category("Environment Information")]
[DefaultValue(false)]
[Description("Determins if the Player can be attacked within this Room or not.")]
public bool IsSafe
{
get;
set;
}
public Room TestRoom { get; set; }
public Room()
{
Doorways = new List<Door>();
IsSafe = false;
}
}
}