MudEngine:

- Changed Player[] array to a List<> Collection of PlayerBasics. This change is reflected across all Types.
 - Game now contains a Start() function. StartServer is now called from within here.
 - Game now has partial support for the Script Engine

MudGame:
 - Game.StartServer has changed to Game.Start(). StartServer is called within Start().
This commit is contained in:
Scionwest_cp 2010-07-24 10:33:27 -07:00
parent 0f87ac233a
commit dbe1e693e5
5 changed files with 52 additions and 16 deletions

View file

@ -26,13 +26,13 @@ namespace MudEngine.Commands
{
if (player is PlayerAdmin)
{
for (int i = 0; i < project.player.Length; i++)
project.player[i].Save(project.player[i].Name + ".dat");
for (int i = 0; i < project.PlayerCollection.Count; i++)
project.PlayerCollection[i].Save(project.PlayerCollection[i].Name + ".dat");
project.server.EndServer();
if (project.ServerType == ProtocolType.Tcp)
project.server.InitializeTCP(555, ref project.player);
project.server.InitializeTCP(555, ref project.PlayerCollection);
else
project.server.InitializeUDP(555, ref project.player);
project.server.InitializeUDP(555, ref project.PlayerCollection);
return new CommandResults("Server Restarted.");
}
return new CommandResults("Access Denied.");